.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 4th, 2004, 12:26 PM

Azhur Azhur is offline
Corporal
 
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
Azhur is on a distinguished road
Default New Jotun theme: Muspelheim

Source: Muspelheim

Muspelheim - "World of Searing Flame"

"The Muspelheim is the very opposite of Niefelheim's ice giants. These giants adore fire and worship mainly their fire giant god, Surt. Their whole region is covered by flames and thus trespassing is more than a challenge."

So Muspel is greatly a mixture of Abysians' heat and Jotuns' giants. Altough there are already two other Jotun themes available, I see no reason to have a third one. Here are some ideas for the theme:

- Like Abysians all Muspels have the heat ability
- Boulder throwers replaced by Brimstone throwers
- New pretender god: Fire Giant, Surt (fire elemental strong)
- This theme uses purely fire so evocation is worth of investing
- National spells: Summon Fire golem and Comet
- Gem income 6F
- Even more costly troops than Niefel's

[ August 04, 2004, 17:32: Message edited by: Azhur ]
__________________
Ďa Ďa Cthulhu Fhtagn!
Reply With Quote
  #2  
Old August 4th, 2004, 02:27 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: New Jotun theme: Muspelheim

yeah in d&d there are fire + ice gigants too

there is already a spell in dominions 2 : warriors of muspelheim iirc a lvl 8 or 9 enchantment spell which makes your units fire immune iirc .

again i post my idea

perhaps illwinter could include some well balanced player mods as additional themes / nations in 2.13

pvk's amazon empire + thilocks draconian mod so far are good candidates .
your fire gigant jotunheim may be a 3rd one if you make a mod with this yourself
Reply With Quote
  #3  
Old August 4th, 2004, 02:28 PM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: New Jotun theme: Muspelheim

Seems kinda like Abysia, only much, much less versatile.
Reply With Quote
  #4  
Old August 4th, 2004, 03:41 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: New Jotun theme: Muspelheim

Less versatile, but with a heavy fire income they could quickly alchemize mini-SC's. I see no reason for them to be more expensive than nieflheim though... Water + Death > Fire IMO.
Reply With Quote
  #5  
Old August 4th, 2004, 04:20 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: New Jotun theme: Muspelheim

fire giants weren't made of lava or anything, so i see no reason why they should radiate heat. as well, i don't see the genie as being especially thematic...

how about loki as a pretender? in effect, he went over to the giants' side. perhaps stealthy, death magic, heat and cold immune...
Reply With Quote
  #6  
Old August 4th, 2004, 05:07 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: New Jotun theme: Muspelheim

Quote:
Originally posted by Boron:
perhaps illwinter could include some well balanced player mods as additional themes / nations in 2.13

pvk's amazon empire + thilocks draconian mod so far are good candidates .
your fire gigant jotunheim may be a 3rd one if you make a mod with this yourself
What makes you think those mods are well balanced for MP games?

To the best of my knowledge, they have received little use in multiplayer games, thus they can hardly be said to be well balanced - they haven't been tested for balance.

Most of the mods that I've seen are in fact very unbalanced, and I only know of one MP game in which the different mods are being played.

From what I've seen there, the latest Version of Ashikawa is pretty decently balanced, but most of the other ... 5 mods in that game are overpowered, noticeably so even in SP games.

Before any mod was brought into the game as a theme, I'd expect a _lot_ more playtesting and balancing to go on, to avoid the "Oh! Who would ever have thought of _that_! Wow, that's great! I want that theme because it is so powerful!" syndrome.

It's a lot of work to balance in-game modifications and additions.... Now, maybe Illwinter's beta testers have been looking at the mods for balance - but since the mods are someone else's IP, Illwinter can't simply tweak them as needed. Intellectual Property right complications also arise, because someone's mod would be getting bundled with a commercial, for-sale, product.

A couple of companies have done this, but they've tended to be larger companies, with lawyers to deal with just such complications. (Think maps and mods being distributed with/for Quake, HalfLife, etc.)

Edit : For that matter, how can you seriously propose a mod that hasn't even been created yet, hasn't even had proposed troops / commanders / etc, as a "well balanced mod"?

[ August 04, 2004, 16:11: Message edited by: Cainehill ]
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #7  
Old August 4th, 2004, 06:29 PM

Azhur Azhur is offline
Corporal
 
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
Azhur is on a distinguished road
Default Re: New Jotun theme: Muspelheim

This is my second time with modding (unfinished warcraft mod), but wish me luck and give some tips to make this theme as balanced, accurate and realistic as possible. EVERY SUGGESTION ON THIS THREAD WILL BE NOTIFIED.

Archaeolept: About Surt

Ok he's not a genie, but a fire giant. Loki's a good idea also, but since Surt is truly the one for Muspelheim, I like him better for the theme.

[ August 04, 2004, 17:29: Message edited by: Azhur ]
__________________
Ďa Ďa Cthulhu Fhtagn!
Reply With Quote
  #8  
Old August 4th, 2004, 06:37 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: New Jotun theme: Muspelheim

A pretty easy way to balance a mod is by looking at illwinter's mode guidelines in their mod page.
The only flaw is that troops that are balanced that way will be really boring because they'd have to be humanoids to fit the cost/attack/defense/strength/protection scheme of the guidelines...
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #9  
Old August 4th, 2004, 06:46 PM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: New Jotun theme: Muspelheim

You could use Loki as a hero who can join you. He is known of the god of trickster but also god of fire.

You could use the 'person' called 'Lue' which means fire. I don't know if you read the story where Utgaards-loki tricks Tor some challenging? Loki (Not utgaards-loki) should eat alot of food against 'Lue'...Loki lost the eating contest to Lue because noone can consume as much and fast as 'Lue'


best regards
Thilock *an asátruár*
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #10  
Old August 5th, 2004, 06:26 AM

Azhur Azhur is offline
Corporal
 
Join Date: May 2004
Location: Oulu/Raahe, Finland
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
Azhur is on a distinguished road
Default Re: New Jotun theme: Muspelheim

Quote:
Originally posted by Thilock_Dominus:
You could use Loki as a hero who can join you. He is known of the god of trickster but also god of fire.

You could use the 'person' called 'Lue' which means fire. I don't know if you read the story where Utgaards-loki tricks Tor some challenging? Loki (Not utgaards-loki) should eat alot of food against 'Lue'...Loki lost the eating contest to Lue because noone can consume as much and fast as 'Lue'


best regards
Thilock *an asátruár*
Loki as a hero.. why not? And Lue is the ultimate supply-consumer. Not bad at all.

I'm thinking of making muspelheim a bit different in the ways of endurance. These are giants who are
literally too hot to keep any kind of armor, so they trust on their high hp rating (40? 50?). Some are capable of wearing armor, but it must be made of steel, otherwise it would burn down. That'll make protection value high, but their encumbarance is incredible high (pick a <5) and defence is also much lower. Balancing this will be somewhat difficult, but test and try is the way to go...

[ August 05, 2004, 05:59: Message edited by: Azhur ]
__________________
Ďa Ďa Cthulhu Fhtagn!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.