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  #1  
Old June 30th, 2004, 09:02 AM

JDScherrey JDScherrey is offline
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Default Misfortune

I watch all the discussions and I wonder where everyone gets there points. I've noticed that with everyone taking 3 order...how much would 3 misfortune hurt your nation.

Someone mentioned you might not see your other nation characters...but what if you don't really care about that. Will misfortune hurt you very much with all that order?

Christopher
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  #2  
Old June 30th, 2004, 09:43 AM

Azhur Azhur is offline
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Default Re: Misfortune

In my opinion: no.

BUT.. if really bad events happen in the very early turns (knights attack your main province, 1/4 people dies), it'll definately affect to the end game also.
And with misfortune you can straight forget getting those 1000 gold treasures...

[ June 30, 2004, 08:45: Message edited by: Azhur ]
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Old June 30th, 2004, 10:09 AM

Norfleet Norfleet is offline
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Default Re: Misfortune

Misfortune, at least up to Misfortune-2, is mostly just a mild annoyance. Misfortune-3 can start to become slightly painful. The contrasting option, Luck, does very little to negate these annoyances, so you'll suffer nearly as much irritation, if not more so, at the feeling that crap STILL happens, and you paid for this not to happen! At least with Misfortune, you don't feel so irritated because you're getting what you paid for.
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Old June 30th, 2004, 10:20 AM

Norfleet Norfleet is offline
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Default Re: Misfortune

It should also be noted that event-goodness is often keyed to scales OTHER than Luck: Thus, in order to get good luck events, you must also have good scales elsewhere. If you take BAD scales elsewhere, you end up getting double-edged events, or more militia!

For instance, under high luck, AND death, a "good" event is one in which a plague kills half your population, and as compensation, a buttload of death gems are found in the corpses.

This is great....if you're Ermor. It's not so hot if you're not.
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Old June 30th, 2004, 11:11 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Misfortune

Quote:
Originally posted by Norfleet:
For instance, under high luck, AND death, a "good" event is one in which a plague kills half your population, and as compensation, a buttload of death gems are found in the corpses.

This is great....if you're Ermor. It's not so hot if you're not.
It's great with Desert Tomb C'tis .

I had this 'Crown of Darkness' event happen the first time I tested the 2.12 DT changes, as soon as turn 2! Yummy! All the death gems I needed to reanimate unholy priests, and 999 fresh corpses for them to work on! Reanimating like mad in newly conquered provinces allowed my undead army to grow on the move. I never had such an easy game with this theme.
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