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View Poll Results: Should we use the Core Force of the sample campaign (57 units, 100%) or should we use the reduced Co
Full (100%) Core Force, 57 units 0 0%
Reduced (70%) Core Force, 41 units 8 100.00%
Voters: 8. You may not vote on this poll

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  #1  
Old July 30th, 2005, 06:32 PM
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Default POLL - Should we use a reduced Core Force?

After you examine the sample campaign for the use of the "multiple choices support assets", you should have a first feeling for the size of the CORE FORCE.

So far, Davide and I have the feeling that this CORE FORCE may be a little bigger than actually needed.

If we assume that during the 7-8 ToOs the player is going to play 6-8 missions per ToO, then the player is going to play aproximatelly 56 battles!!!

So given the number of battles there is a big risk that the player will become tired if he has to manage a very big Core Force.

So my question is:
After you play the sample campaign and experience the size of the core force, do you think that we should reduce everything by 30% ?
In other words the new reduced (-30%) Core Force will become:

***Core Forces reduced by 30%***

1. 2x AirCAv Platoon(M) (6x)
2. 4x Patrol (3x)
3. 4x Mg section (1x)
4. 2x Snipers (1x)
5. 2x Pioneer platoon (2x)(bunker-busting unit)
6. 2x Forward Obs (1x)(one for each platoon)
7. 2x Mortar sections (2x)

This will give a TOTAL of 41 units for the CORE FORCE (instead of the 57).

So, what do you think?
Should we use a reduced CORE FORCE by 30%

cheers,
Pyros
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Old July 30th, 2005, 07:12 PM
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Default Re: POLL - Should we use a reduced Core Force?

This is probably the last poll for the Core Force!

After this is set, each Scenario Designer (SD) will have to work with this CORE FORCE.

Take notice that each Scenario Designer (SD) will be responsible for the availability of the Aux/Fix AirCav spt elements (Gunships, Scouts & Airlift; GSA) for their scenarios.
In other words the Scenario Designer (SD) will decide the IF, WHEN and WHERE any of the Aux/Fix AirCav spt elements (GSA) will appear during the mission.

As far the Support Assets (SA) of each ToOs we shall work on them in the near future, but as a rough quide the evolution could start from one (1) light battalion (on ToO No1) and could end up ot four (4) various support elements (Med arty, Hvy arty, Air strikes etc...) in the more advanced ToOs.

cheers,
Pyros
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