.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 15th, 2004, 06:41 PM

Gothmog Gothmog is offline
Private
 
Join Date: Jan 2004
Location: West Jordan, UT
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Gothmog is on a distinguished road
Default New Dom2 Quick Reference Sheet

Well, I'm trying to get my little brothers into this game, and, as you all know, the documents and interface (of this AMAZING game, don't get me wrong now.) are kinda.... UNWIELDLY at times.

Therefore, I took some time to draft up a one sheet nation overview table. I slapped a key shortcut table on it too... well 'cause I had the room. Now, I really intend this sheet to be geared toward newbies who are trying to choose what race(s) they might like to play. You'll notice a 'quick summary' column, where I made up a short phrase that, to me, sums up the race. (and is kinda funny, too)

Keep in mind this is still a rough draft, so the information might still be a tad incomplete or just plain WRONG. That's where you guys come in. Please download this and let me know what you think might need to be added, subtracted (multiplied? divided? ), changed, rebuked, flogged, hugged, etc.

So without further ado, here's the link:
Gothmog's Somewhat Nifty Dominions II Quick Reference Sheet

I know some of my quick summaries are a little dry, too. Feel free to give me suggestions!
Reply With Quote
  #2  
Old January 15th, 2004, 07:13 PM

MythicalMino MythicalMino is offline
Sergeant
 
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
MythicalMino is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

I think it looks very nice....puts it all in one spot (the nation overviews)

Chris
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest

wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm

I only know one language: Hillbilly

Your mileage may vary, but mine always stays the same
Reply With Quote
  #3  
Old January 15th, 2004, 07:24 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Well, I think your chart is AWESOME!! It looks great! In fact, I think it ought to be distributed with the game=)

A couple suggestions on how to make it even better:

First, I think the magic icons rather then magic names are an excellent idea; it lets you see what magic the nation has much more quickly than reading the words. But you might want to take it one more step... specifically... under Priests, instead of "weak, average, etc" you could show the holy symbols, so "weak" would be replaced with 2 holy symbols, "strong" with 4 holies, "blood sacrifice" with a blood symbol or bloodslave symbol, and "unholy" or "reanimate" with unholy candles, corrseponding to the number on their highest-level unholy priest.

Second: Again, the magic icons are cool. And you seem to have them in order of strength (Ulm goes Earth, then Fire, for example). But it would be (IMO) even better if you could represent the max level in each path. For example, giving Ulm 2 earths and 1 fire icon, with the earths stacked together, overlapping like the way experience stars overlap so they don't take too much space. Hope that describes it well enough=) So Ulm would become "EE F", Abysia would become "FFF BB AA", and so forth.

Third: Randoms would also be good here! If you could also add random path symbols, that would be nice... if you know ahead of time that a nation gets a mage with 2 or 3 randoms, that could certainly affect pretender design!

Fourth: The themes can be VERY different and often have completely different magic. So... this would be twice as much work as you've already done... but rather than starting a game with each theme each time to check it out before designing a REAL god, I'd love to have a chart just like yours, but whith a complete entry for each theme, as though it was a nation.

Well, those are my suggestions. But I think what you've done is excellent, and I applaud it=)

-Cherry
__________________
Cherry
Reply With Quote
  #4  
Old January 15th, 2004, 07:25 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Very nice!

I think we'll put on the Illwinter page if you don't mind.
__________________
http://www.illwinter.com
Reply With Quote
  #5  
Old January 15th, 2004, 07:33 PM

Gothmog Gothmog is offline
Private
 
Join Date: Jan 2004
Location: West Jordan, UT
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Gothmog is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Johan K:
Very nice!

I think we'll put on the Illwinter page if you don't mind.
I don't mind at all, but please wait until I release the final Version. I'm pretty certain I'm going to incorporate changes gleaned from this thread.
Reply With Quote
  #6  
Old January 15th, 2004, 07:51 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Damn spiffy. Themes do change things, 'tho.
Jotuns -- technically giants, not titans. Titans are more of a Greco-Roman concept, aren't they?
Man -- the Tuatha make me think more of Ireland than England. "British", perhaps, or the Isles of the Mighty.
Marignon -- more French.
If you're going to note assassins (e.g. Machaka), they also are available to Abysia, C'tis, Marignon, Pythium, R'lyeh.
Pythium -- under 'special', I'd suggest easy Communion.
Pangaea -- add Blood, for Pandemoniacs.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #7  
Old January 15th, 2004, 07:52 PM
aldin's Avatar

aldin aldin is offline
Corporal
 
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
aldin is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Whoa! Awesome! Love it! The nation descriptions are wonderful. If you make the changes Cherry suggested it'd be worth laminating. Thanks for doing it and making it available.

~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
Reply With Quote
  #8  
Old January 15th, 2004, 08:20 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Saber Cherry:
under Priests, instead of "weak, average, etc" you could show the holy symbols, so "weak" would be replaced with 2 holy symbols, "strong" with 4 holies, "blood sacrifice" with a blood symbol or bloodslave symbol, and "unholy" or "reanimate" with unholy candles, corrseponding to the number on their highest-level unholy priest.
On second thought, newbies would not know that unholy candles mean you can reanimate stuff, so keep the "reanimates dead" statement under the priest info, in addition to the unholy candles
__________________
Cherry
Reply With Quote
  #9  
Old January 15th, 2004, 08:21 PM

Gothmog Gothmog is offline
Private
 
Join Date: Jan 2004
Location: West Jordan, UT
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Gothmog is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Quote:
Originally posted by Taqwus:
Damn spiffy. Themes do change things, 'tho.
Jotuns -- technically giants, not titans. Titans are more of a Greco-Roman concept, aren't they?
Man -- the Tuatha make me think more of Ireland than England. "British", perhaps, or the Isles of the Mighty.
Marignon -- more French.
If you're going to note assassins (e.g. Machaka), they also are available to Abysia, C'tis, Marignon, Pythium, R'lyeh.
Pythium -- under 'special', I'd suggest easy Communion.
Pangaea -- add Blood, for Pandemoniacs.
Thanks for the corrections and suggestions, Taqwus, I'll implement them soon.

Quote:
Originally posted by Saber Cherry:
Well, I think your chart is AWESOME!! It looks great! In fact, I think it ought to be distributed with the game=)
Thanks!
Quote:

A couple suggestions on how to make it even better:

First, I think the magic icons rather then magic names are an excellent idea; it lets you see what magic the nation has much more quickly than reading the words. But you might want to take it one more step... specifically... under Priests, instead of "weak, average, etc" you could show the holy symbols, so "weak" would be replaced with 2 holy symbols, "strong" with 4 holies, "blood sacrifice" with a blood symbol or bloodslave symbol, and "unholy" or "reanimate" with unholy candles, corrseponding to the number on their highest-level unholy priest.
I love this idea, I'm going to have to shrink the icons down a bit to get it all to fit... hmmm. Maybe I'll cut the key shortcuts out entirely and stretch the table to take up the whole page.
Quote:
Second: Again, the magic icons are cool. And you seem to have them in order of strength (Ulm goes Earth, then Fire, for example). But it would be (IMO) even better if you could represent the max level in each path. For example, giving Ulm 2 earths and 1 fire icon, with the earths stacked together, overlapping like the way experience stars overlap so they don't take too much space. Hope that describes it well enough=) So Ulm would become "EE F", Abysia would become "FFF BB AA", and so forth.
Yeah, I tried to put them in order of strengh. You're right, adding multiple magic icons would make it much easier to get a good overview. Thing is, I don't exactly know all that info. You think you could either a.) look it up and post it here, or b.) point me to an already made xls that has the info?
Quote:
Third: Randoms would also be good here! If you could also add random path symbols, that would be nice... if you know ahead of time that a nation gets a mage with 2 or 3 randoms, that could certainly affect pretender design!
Ooh, another good idea. I'll put that in too.
Quote:
Fourth: The themes can be VERY different and often have completely different magic. So... this would be twice as much work as you've already done... but rather than starting a game with each theme each time to check it out before designing a REAL god, I'd love to have a chart just like yours, but whith a complete entry for each theme, as though it was a nation.
Well, this is perhaps the greatest idea yet! I love to do this, but I confess gathering the info for it is probably too much of a task for me. If you guys would like to post the info here, tho. I'd be happy to incorporate it.
Quote:


Well, those are my suggestions. But I think what you've done is excellent, and I applaud it=)

-Cherry
Reply With Quote
  #10  
Old January 15th, 2004, 08:27 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: New Dom2 Quick Reference Sheet

Absolutely outstanding!
Great work.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.