.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1021  
Old December 27th, 2004, 05:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Quote:
Ragnarok-X said:
p.s. please add more mount, which increase range and damage for example. It gets quite boring that big ships offer you advantage, at least damage-wise.
imho.
Heavy Mount?

Big ships do not do more damage per kiloton than small ships...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1022  
Old December 27th, 2004, 06:50 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Thanks for explaining the issue with damage resistance. i always thought damage is calculated by the size of the armor / damage taken issue. My mistake.

Fyron, i know there is a heavy mount I just thought there should be LOTS of mounts, some with 120% damage and -1 range or 110% damage and +10 to hit and so on. At least thats what i will do with the B5 mod mounts I like to have the choice between several mounts. And i think big ships should be able to mount big guns



Oh now that i read you quote: i meant

"It gets quite boring that big ships offer you NO advantage, at least damage-wise".

Stupid me. Isimply like the way stock game handles it. Bigger ships = bigger weapons
Reply With Quote
  #1023  
Old December 27th, 2004, 07:25 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Quote:
Ragnarok-X said:
Fyron, i know there is a heavy mount I just thought there should be LOTS of mounts, some with 120% damage and -1 range or 110% damage and +10 to hit and so on. At least thats what i will do with the B5 mod mounts I like to have the choice between several mounts. And i think big ships should be able to mount big guns
There are quite a few mounts, you just have to research them. If you have suggestions for interesting and unique mounts, I am all ears. Or eyes, as it were.

Quote:
Oh now that i read you quote: i meant

"It gets quite boring that big ships offer you NO advantage, at least damage-wise".

Stupid me. Isimply like the way stock game handles it. Bigger ships = bigger weapons
I'll keep game balance over silliness any day. Biggers ships get concentration of defenses, which can definitely be an advantage. They also require fewer redundant components. They had disadvantages as well, such as lower defense bonuses, higher maintenance costs, etc.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1024  
Old December 27th, 2004, 10:37 PM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Wow, busy day. I am still working on the images. I have just been busy the Last week or so. And please any and all suggestion for pics are welcome. I can assure you that the more suggestions I get the faster I get images done.

Components that still need images and suggestions I have received:
Wailing Mephit - I like the idea of the hands, but that may take some doing as I have no idea how to easily animate anything.
psychotropic drugs - A flask with bubbles has been suggested, but I have been hesitant to do this until Fyron decides if it should be a potion or not.
Spell Sequencer - the newly renamed Multiplex Tracking
Combat Sensors - still need a new name and pics ideas
Hunter Killer Homunculi
Reformation node
All the engine comps except the Astral Horse and the Staff
Gravitic Sensors - which should probably be call the Astral Fluxuation sensors or something
Glyph Seeder
Recon Contingency Bay
Contingency Bay
Glyph Detector - how does a dowsing rod sound?
Invisibility Sphere
Magic Missile
Fist of stone - I know what this one should look like I just have to figure out how to do it
All the fire weapons - something like my chaos ripple probably
Wailing Doom
The point defense stuff
Slay Living - something with a skull in it perhaps
Dispell evocation
Locomotion Disruption
Locomotion Disruption Mephit - Hey look I missed a mephit
Displell Abjuration
Disrupt Control
Cobalt Warhead
Doomship Module
All of the planetary bombardment weapons
All of the Spacial Manipulation comps
All of the glyphs - I think a perhaps some glowing runes will work for these.

If you have any ideas at all please state them.
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #1025  
Old December 28th, 2004, 12:43 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Adamant Mod Discussion Thread

I wonder why no one has written a story based on an Adamant game yet?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #1026  
Old December 28th, 2004, 09:18 PM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Check out this story. The Paradise War. I don't believe the author has ever played the game, but it would sort of fit within the framework. It even has warp points.

Anyway, here are some pics :

The Glyph Detector:


The Psychotropic Drugs(AKA a Berserker Potion):
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
  #1027  
Old December 28th, 2004, 10:15 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Great art, as always
Reply With Quote
  #1028  
Old December 29th, 2004, 08:31 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Non-weapon components for energy and machine races are completed. Techs, mounts, vehicles, and facilities are also completed. Other than oh-so-fun AI files, all that remains is those weapon components...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1029  
Old December 29th, 2004, 09:29 PM

ironman ironman is offline
Private
 
Join Date: Dec 2004
Location: Kingston, ON
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
ironman is on a distinguished road
Default Re: Adamant Mod Discussion Thread


oooo oooo can't wait for it
Reply With Quote
  #1030  
Old December 30th, 2004, 05:48 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Here is an Invisibility Sphere:
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.