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  #501  
Old February 23rd, 2005, 09:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Hmm...500th post!

Oh yes...Must keep memory together. Some sort of way of detecting pools/sinkholes and determining their alignment.
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  #502  
Old February 24th, 2005, 04:54 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
narf poit chez BOOM said:
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:

Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis.

Imbue Item:
Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined.

Model the ability after the Contingency Spell and it should work out pretty well; basically permitting the specialist to prepare a way to take 10 on a Will Save at a later date, as long as it doesn't take too long, using a focus of, say, a small diamond worth 50 gp.
Quote:
narf poit chez BOOM said:

Create Pool/Sinkhole:
Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?).

Make it a magic item with pre-requisits, made using the same mechanics; a small pool/sinkhole would require, say, Class Level 2*Bonus, 1000 exp*Bonus^2, 25,000 gp * Bonus^2 to build, and have a market price of 50,000*Bonus^2, for a bonus to caster level for pool/sinkhole specialists; much beyond that, and it gets rather unbalancing as your class mage is casting lower-level spells for insane amounts of effect - at level 3, a character could create such an item (barely) that gives +1 to caster level - getting an effective caster level of 4. Alternately, the item could be single-use (for one spell) and cost much less. Still a very good idea to put an EXP cost on it, however.
Quote:
narf poit chez BOOM said:

I have some ideas for refining it; I'm just looking for a few suggestions. Such as, are the numbers about right? I mostly just pulled them out of a hat.

Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level.
The mechanics are decidedly different; divine spellcasters (such as a clerics, druids, paladins, or rangers) can prepare and cast any spells on their class (or domain) list; arcane spellcasters can prepare and cast any spells on their personal list. This is feasable if you make the new class gain spells like a wizard, except from the cleric list, however.
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  #503  
Old February 26th, 2005, 11:36 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I am not sure if I will pop this time. Besides having an entropic connection, I do not really feel like playing D&D. Or rather, I haven't felt like playing for the past few sessions, and it may have showed. I do not have any specific criticism against the campaign; I guess it just is my moodiness.

Feel free to use Stisnera if you need her for battles however, or any such thing.
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  #504  
Old February 26th, 2005, 03:28 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server is up and running.

Today's Random:
[100d20] -> 1034
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  #505  
Old February 26th, 2005, 04:00 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
Alneyan said:
I am not sure if I will pop this time. Besides having an entropic connection, I do not really feel like playing D&D. Or rather, I haven't felt like playing for the past few sessions, and it may have showed. I do not have any specific criticism against the campaign; I guess it just is my moodiness.

Feel free to use Stisnera if you need her for battles however, or any such thing.
Hmm, and here I though it was just your bad connection that was making you so silent. Ah well, hope you are finding joy elsewhere in life.
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  #506  
Old February 26th, 2005, 07:08 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Thanks Jack. To keep with nice habits... *Glowers at the Grammar Fairy* That "showed" was supposed to be a "shown" in my previous post. *Glowers*
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  #507  
Old February 26th, 2005, 07:10 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server closed. I GM'ed. Two troll hunters defeated (one by Possession, and doesn't count), one merchant restored to most his wealth, 7250 EXP to each participant - which only applies to my ECL 11 games. Sorry all y'all. 10,000 in gold, four scrolls, and five potions - all identified at a cost of 1120 GP, one Restoration spell for the Paladin that ran afoul of a trapped chest at a cost of 380 gp. Net booty: four scrolls, five potions, 8,500 gp for the party.
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  #508  
Old February 26th, 2005, 08:53 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Oh, Narf - did you save the log? If so, could you post it here? I lost the first chunk of mine with the crash in the middle.

Oh, and in answer to your question about Sorceror levels: Yes - six of them. Ghost has a level adjustment of +5 and no hit dice on the template. Six class levels plus a level adjustment of +5 makes ECL 11.
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  #509  
Old March 1st, 2005, 11:01 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Jack, Rudy - Do you want to continue playing? (I might be able to get another player my dad knows)
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  #510  
Old March 2nd, 2005, 04:54 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Yes.
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