.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #391  
Old May 24th, 2005, 11:17 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Basically, that would mean making the sword better for anyone with STR<11, and progressivly worse for anyone STR>11.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #392  
Old May 24th, 2005, 12:05 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

I think Zen did entirely the correct thing. The only other solution with life draining weapons is to remove them entirely. In a test increasing cost did not have much of an effect on people usage of life draining weapons due to their effect wrt. fatigue.

Zen's changes keep them in the game but make them useful only in limited circumstances.
Reply With Quote
  #393  
Old May 24th, 2005, 12:21 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Conceptual Balance Series (Mod)


I'm not unhappy with the changes, although there are other games you could play with them. Keep the -10 damage but make them armor piercing. Or keep the dmg the same but give them a really bad att and/or def modifier. Or the high dmg nostr suggestion.

I'd like to see how games are with the current changes before trying to 'fix it'
Reply With Quote
  #394  
Old May 24th, 2005, 05:48 PM

Resok Resok is offline
Private
 
Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
Resok is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

One quick suggestion Zen about the Item Mod:

Consider adding #bonus to chi kick? It makes no sense that the kick would count against DW penalties when for example the Gore Attack from the Horned Helm is considerd #bonus.

Resok
Reply With Quote
  #395  
Old May 24th, 2005, 06:49 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Hmm.

Lets start with the Lifedrain Weapons:

The reasoning for the change in costs was to create more scarcity. It's bad enough that the best weapons in the game give you hp and fatigue that allows general use of about 80% of the game (non-lifeless unit), but they also are priced so reasonably that even if you did want to choose another weapon, for another 5 gems or 5 slaves you could pick yourself up the all-in-one use weapon.

With that said. The Hellsword is supposed to be priced to 2B2F it went one too high in a late test game and didn't get changed back.

For the Damage portion. I wanted to create only situational use of the life drain weapons and for them to be statistically _worse_ than other weapons of the same construction and path requirement levels.

-10 Damage still allows use for anything over 25 Str to lifedrain about half as well as it does in an unmodded game (where you could simply equip a lifedraining weapon and a ring of regen and virtually no amount of recruitable troops surrounding a SC will be able to outdamage the lifedrain and regen)

This also still allows Astral Weapon and Weapons of Sharpness to play into the equation and not be overly powerful. I was debating between the -6 and the -10 damage variables and ended up going with the -10 in order to see the reaction. Even with -6 (Which is a -15 Total Damage removed from Lifedrain weapons) the lifedrains are more in consideration than with -10 (where you might *not* consider them on your ID's or BL's simply because an AOE weapon might let you live longer).

This is the first version and as such I'd rather have -10 Damage try to be exploited rather than the -6 that I know can be exploited to what extent.

Final Note about Lifedrain Weapons: I don't hate them at all. But I do consider them so good that there is no reason in an unmodded game to not pick one unless you are taking a herald lance (for the only thing that your lifedrain weapon doesn't work on). And with the limit of the modding tools the only answer is to mod the base stats in order to create a sense of equilibrium between magical weaponry. Just upping the cost wouldn't change the game to a great extent except making the person with the most Death/Blood Slaves able to play the game the exact same way as in an unmodded game (I.E. winning with the same tired tactics), which is not the direction I chose to go because I feel that lifedrain in an unmodded game is so good and renders too much so suboptimal that it isn't chosen when considering something for efficency.

Re: Bloodthorn: The weapon is no longer considered a threat and you can't get lifedraining and a shield by any reasonable combination (Astral Weapon, etc). That was my intent.
Reply With Quote
  #396  
Old May 24th, 2005, 06:57 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Good Idea Resnok. I thought it was already but apparently not.

I will be releasing a new mod in the next day or two.
Reply With Quote
  #397  
Old May 24th, 2005, 08:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

I like the reasoning of your changes to the lifedrain weapons, Zen. Looking forward to playing some games with the mod.
Reply With Quote
  #398  
Old May 26th, 2005, 03:49 PM

Resok Resok is offline
Private
 
Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
Resok is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Just out of curiousity: What was the reasoning behind switching the Atlantis/Ryleh Pretender "Son of the Sea" to 2W 1D? I thought it was much more thematic before to have 1E and the 1D seems completely out of place. Then again that's just my opinion so feel free to ignore me, I'm just curious to hear the reasoning. There are many spells like fire ward and the like that make alot of sense thematically for a water nation to have. Water being the elemental opposite of fire after all... but anyway, I'm babbling.

Just my opinion on the matter as I found thematically a water/earth pretender made sense whereas a supposed "Son of the Sea" being having death magic just doesn't. There are plenty of other death magic pretenders for both water nations (liches/ghosts and such).

Resok
Reply With Quote
  #399  
Old June 4th, 2005, 02:47 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Conceptual Balance Series (Mod)


Regarding the Dragon pretenders - seems that either the red and green dragon should be cheaper, or have their alternate form changed.

The reason I say this is that the blue dragon gets the benefit of its alternate form : sailing and cold resistance. By contrast, the red dragon's "Great Sage" counterpart doesn't get a sage bonus ( 2F = 4 research; great sage with 2F = 12 research).

Similarly, the Green Dragon's Druid form doesn't get stealth or forest survival, nor does it get 2 extra vine men per casting.

I suspect this is a bug, because the dragons are supposed to benefit from the alternate form's abilities, but in fact only the blue dragon does.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #400  
Old June 6th, 2005, 11:16 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Conceptual Balance Series (Mod)


I agree I liked the son of the sea a little better with earth. I'm not sure thematically if it matters to me but I did like the variety.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.