.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 27th, 2002, 02:21 PM

Sandstig Sandstig is offline
Private
 
Join Date: Sep 2002
Location: Sweden
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Sandstig is on a distinguished road
Default Varying Weapons Accuracy

I did a search for this topic on the forum, but came up with zero results. I just started playing the game a few days ago, and from the simulator, I noticed that some weapons seem to miss more than others. In particular, I've noticed that at point-blank range, my Meson BLasters and Anti-Proton Beams seem to routinely miss, whereas my Null-Space Projectors and Wave-Motion Guns hardly ever do. This is with Multiplex Tracking (5) and Combat Sensors III by the way.

Also, is there a way that I can get Time Distortion Burst V as Terran? I've tried scrapping the Sallega ships that I've captured, but I never seem to get this tech. Any advice?
Reply With Quote
  #2  
Old September 27th, 2002, 03:00 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Sandstig:
Also, is there a way that I can get Time Distortion Burst V as Terran? I've tried scrapping the Sallega ships that I've captured, but I never seem to get this tech. Any advice?
No, unless you spent points in race setup to get the racial trait, you can't acquire the technology in any way.
Reply With Quote
  #3  
Old September 27th, 2002, 03:33 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Varying Weapons Accuracy

Quote:
Also, is there a way that I can get Time Distortion Burst V as Terran? I've tried scrapping the Sallega ships that I've captured, but I never seem to get this tech. Any advice?
Also: scrapping is not what you want to do.

The scrap order strips the ship down and gives you resources.

You want the "deconstruct and Analyse" order, which will give you no resources, and +1 level for each researchable tech on the enemy ship that you don't have.

You don't have to have the prerequisite techs to gain the tech on the ship, but it cannot be a racial tech that you haven't purchased.
IE: You can Analyse a ship to get Phased Polaron Beams, without having researched Physics, but you can't get Organic Armor without the Organic manip trait.

As for the accuracy effects, yes there is a difference between some of the weapons.
Incinerator beam: +10%
Wave motion gun: +30%
Point Defense: +50%

There are a few others as well. If you look in the components.txt and do a search->find for the weapon, at the bottom on the entry "Weapon modifier" is the bonus accuracy in %.

A number of mods add a point describing the accuracy bonus in the abilities section of the component portrait (right click on a component to view)
Reply With Quote
  #4  
Old September 27th, 2002, 05:03 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Sandstig:
In particular, I've noticed that at point-blank range, my Meson BLasters and Anti-Proton Beams seem to routinely miss, whereas my Null-Space Projectors and Wave-Motion Guns hardly ever do. This is with Multiplex Tracking (5) and Combat Sensors III by the way.
The Null space, meson bLaster, and APB are not weapons that have the built-in bonus. But at point blank range, with Sensor III I get only the occasional miss, I would say no more than 2-3 out of 10. Maybe the target has ECM3, but routine miss seems wrong -- especially in the simulator, where IIRC, ship experience is not included. Is this the result in real combat?
Reply With Quote
  #5  
Old September 27th, 2002, 08:51 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Varying Weapons Accuracy

You can gain techs you don't have the prerequisite for by analyzing ships? But you can't by trading tech with another empire! So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old September 27th, 2002, 09:13 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Ed Kolis:
You can gain techs you don't have the prerequisite for by analyzing ships? But you can't by trading tech with another empire! So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along?
Correct ... I said so before ... I said I dislike that state of affairs ... and no one else cared Glad to hear from you on this subject Ed.

On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1.

My gift was repair bays. And I'm sure they got it.

So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM.

Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else.

[ September 27, 2002, 20:28: Message edited by: Arkcon ]
Reply With Quote
  #7  
Old September 27th, 2002, 09:56 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Varying Weapons Accuracy

There's a toggle on one of the Options menus to display To Hit chance in Tactical Combat.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #8  
Old September 27th, 2002, 10:17 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Varying Weapons Accuracy

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Ed Kolis:
You can gain techs you don't have the prerequisite for by analyzing ships? But you can't by trading tech with another empire! So let me get this straight, it's easier to figure out some totally alien technology with no help at all than it is to build a prototype when your ally is actively guiding you along?
Correct ... I said so before ... I said I dislike that state of affairs ... and no one else cared Glad to hear from you on this subject Ed.

On PBW, someone tried to gift me some tech, like shields or beam weapons. I accepted and got nothing, cause I don't have Physics 1.

My gift was repair bays. And I'm sure they got it.

So I've researched constrution, then fighters. Can I gift fighters? ... sure you say, just have to gift construction first, giving them a quicker route to mines and troops. Thanks a bunch, MM.

I definitely agree it's wrong to be able to analyze tech you don't have the prereqs for. I didn't realize that was the case.

I think it's mostly that not a lot of people noticed or considered the implications of what you were saying.

I don't think you're right about giving away construction when you gift fighters. In the first place, units can't be analyzed. In the second place, I think you only get the techs that are listed in the component's requirements, not that tech's prerequisites. So if someone analyzes a fighter bay, they can get fighters (also silly - it should be two tech areas to prevent this, IMO), but they won't get Construction.

Quote:
Oh who am I kidding, if they'd given me Physics 1 first, I'd have waited until I was 0.1 away from it myself to accept, to make Physics 2 appear faster and then get PPB before everyone else.
I don't think this works, either, in SE4. In SE3, yes, they'd give you points per level, because SE3 had a more detailed and controllable research system (...). In SE4, it always looked to me like a tech gift clears any progress you had built up in that tech area, which more or less makes sense.

PvK
Reply With Quote
  #9  
Old September 27th, 2002, 10:33 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Varying Weapons Accuracy

[quote]Originally posted by PvK:
I don't think you're right about giving away construction when you gift fighters.
[qb]
Quote:
PvK
Umm.. no I meant when you gift the technology named Fighters 1 or Beam Weapons 1. The gift will go through, but you scientists will say they can't understand it without Construction or Physics 1, either researched by you or given as a gift
Reply With Quote
  #10  
Old September 28th, 2002, 05:00 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Varying Weapons Accuracy

Oh, ok, I just misunderstood what you were saying about that.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.