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  #391  
Old June 16th, 2009, 03:54 AM
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Default Re: Legends of Faerun - Closed (Game started)

Well, the reason was llamaserver, it is stuck again.
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  #392  
Old June 17th, 2009, 08:24 AM
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Default Re: Legends of Faerun - Closed (Game started)

Unoptimized
Llamaserver works again, you may try to send your turn already.
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  #393  
Old June 17th, 2009, 10:10 AM

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Default Re: Legends of Faerun - Closed (Game started)

OH! Well, I'll give it a shot ASAP. Thanks Winged dog!
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  #394  
Old June 18th, 2009, 12:06 PM

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Default Re: Legends of Faerun - Closed (Game started)

Zzzzzzzzzzzzzzzzz...
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  #395  
Old June 18th, 2009, 10:39 PM
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Default Re: Legends of Faerun - Closed (Game started)

Well, I think I just saw a 50 turn attacker rout. C'tis may only have one prov, but he isn't giving it up easily.
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  #396  
Old June 18th, 2009, 10:55 PM

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Default Re: Legends of Faerun - Closed (Game started)

Sorry guys, I would have been back sooner, but my car got towed. We will now be returning to your normal person-eating schedule
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  #397  
Old June 18th, 2009, 11:04 PM

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Default Re: Legends of Faerun - Closed (Game started)

That's 50 turn attack #2 so far. the hordes of C'tis cannot be killed... even though they vanish after every battle.......
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  #398  
Old June 19th, 2009, 03:06 AM
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Default Re: Legends of Faerun - Closed (Game started)

Oceania is buying death gems (again!)

We can give fire, earth or astral in return.
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  #399  
Old June 19th, 2009, 04:27 PM

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Default Re: Legends of Faerun - Closed (Game started)

Sorry everyone, but I am going to need a 24 hour delay of the current turn as I won't have chance to get the turn done until Sunday afternoon/evening (llamaserve time)

So apologies for the slight delay, especially since it's so close to the one we just had
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  #400  
Old June 19th, 2009, 07:07 PM
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Default Re: Legends of Faerun - Closed (Game started)

Granted, we've got to the point that turns can take a decent chunk of time so I'll be pretty liberal with reasonable requests for extension. Everyone just keep in mind that we've still got a lot of players so try to be considerate. One delay request per player per month still means we're barely playing.
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