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  #541  
Old July 28th, 2009, 01:47 PM
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Default Re: Legends of Faerun - Closed (Game started)

Quote:
Originally Posted by WingedDog View Post
I'm sorry but I have to ask another 24 hour delay request, and perhabs for the next turn as well. My cat was injured, he was threated yesterday, but for the next 5 days I need to bring him to the clinic twice a day for injections.
Done, just let me know if you need more for next turn.
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  #542  
Old July 28th, 2009, 02:17 PM
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Default Re: Legends of Faerun - Closed (Game started)

Ummmm... thanks, but actually Calahan had provided the delay, and I already had submited my turn.
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  #543  
Old July 28th, 2009, 02:31 PM
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Default Re: Legends of Faerun - Closed (Game started)

Haha, ok, undid that:

The game will now host at 08:10 GMT on Wednesday July 29th.
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  #544  
Old July 28th, 2009, 02:46 PM

chrispedersen chrispedersen is offline
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Default Re: Legends of Faerun - Closed (Game started)

Baalz - you have to be very careful moving times forward.
Especially when you're making the turn due in shortly. People will go to sleep thinking they have a day - and wake up with it processed.
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  #545  
Old July 28th, 2009, 03:58 PM
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Default Re: Legends of Faerun - Closed (Game started)

IMO, if you ever move the game time forward, you should send out an e-mail to all the players via the message interface.

Jazzepi
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  #546  
Old July 28th, 2009, 05:33 PM

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Default Re: Legends of Faerun - Closed (Game started)

ooohh, always a risky one reducing the hosting deadline for any reason, even if it was only mistakenly increased for a short time.

I should be making it into work tomorrow before the deadline hits, so can I ask now what people's take is on me delaying the game at the last minute if necessary, should I see a bunch of players about to stale. According to the admin log, the game was only set for a Thursday hosting for 45 minutes, but that's still 45 minutes in which someone could have seen it and thought they had an extra day to submit their turn (as Chris rightly points out). And even though an email was sent out, if they've gone to bed, or just finished on the computer for the night (both very likely scenarios), then they won't know about the email until the morning, which will probably be too late.

So like I said, I could delay the game tomorrow at the last minute (although not a guarantee as traffic could delay my arrival in work) if I see players about to stale. But I won't do it unless I get a bit of 'all clear', as not everyone likes a 'pro-active' approach to helping players avoid staling. Although here I think it would be justified due to the temporary Thursday hosting situation. Currently 7 out of 12 turns outstanding, with just over ten and a half hours to hosting.

Would appreciate some thoughts on this overnight please
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  #547  
Old July 28th, 2009, 10:41 PM
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Default Re: Legends of Faerun - Closed (Game started)

Dueling Admins! I like it. This too will play into Pan's hand.
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  #548  
Old July 28th, 2009, 10:49 PM

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Default Re: Legends of Faerun - Closed (Game started)

Well I've been called to the airport, and I won't make it back until 3am, at which point I will have 2 hours to finish the turn.

So I would like an extension.
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  #549  
Old July 29th, 2009, 02:18 AM

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Default Re: Legends of Faerun - Closed (Game started)

Just as a note:

A guy with armor of returning, and the ankh and the sword of virtue (among other things) gets hit with prison of fire.

On his turn, he tries to break free - and dies.
Not.. gets returned home.
Not .. turns into a soulless (as I have seen with other damage).. he just... dies. And 4 artifacts go poof.

Side note:

Did y'all know that when luck cancels a vampires damage, it does *not* cancel the drain?
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  #550  
Old July 29th, 2009, 02:53 AM
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Default Re: Legends of Faerun - Closed (Game started)

If you don't "Hold a Turn" or cast a buff the first round you are in combat wearing Virtue (the armor), the effect just hits the empty square you started in. Do you see the "ritual of returning" icon on the guy in combat?
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