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  #1  
Old June 17th, 2005, 10:22 AM

Iron Giant Iron Giant is offline
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Default 64 bit SEV?

Since XP 64 bit is now out, will SEV be released in 64 bit mode? I know that 32 bit apps will work in 64 bit, but will SEV have a 64bit version to take advantage of it?

I want 500 battleships duking it out at once
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  #2  
Old June 17th, 2005, 01:33 PM
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Default Re: 64 bit SEV?

SE4 has seen 3000+ baseship battles...

The only problem is that the ships start to overlap the stellar objects and even each other on the combat screen

I once dumped a thousand ships into one system in Starfury...
Got 0.25 frames per second with a junk video card set to max sight distance, and a sky filled with 2-pixel ships shooting half-pixel sparkles at each other as far as the eye could see in all directions
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  #3  
Old June 17th, 2005, 07:49 PM
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Default Re: 64 bit SEV?

Windows amd64 is not yet ready for prime time, and 32 bit performance takes a hit running on 64bit. With that said, the big atvantage comes from additional memory addressing. For that you'll need a new system board and an arm full of ram chips.
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  #4  
Old June 19th, 2005, 08:23 AM
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Default Re: 64 bit SEV?

There's no Delphi 64-bit compiler yet, afaik.
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Old June 19th, 2005, 10:06 AM

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Default Re: 64 bit SEV?

SEV is written in delphi ?
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Old June 19th, 2005, 06:16 PM
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Default Re: 64 bit SEV?

NO COMMENT!
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  #7  
Old June 19th, 2005, 09:01 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: 64 bit SEV?

SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)

Hmm, searching the SE 5 beta executable for copyright strings I found Borland and some occurences of Delphi nearby. Guess he's still using some version of Delphi. You'd have to ask him exactly what version it is.
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Old June 19th, 2005, 09:45 PM
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Default Re: 64 bit SEV?

Quote:
Baron Munchausen said:
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
I guess many pieces of se4's code were reused in se5. Not to mention SF 3d engine, which is written in Delphi.

Borland produces CPP Builder. Not too popular today.
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Old June 21st, 2005, 05:26 AM

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Default Re: 64 bit SEV?

SE is written Delphi ? nice

Delphi is a great language, like Pascal but Object Orientated, its not great for graphics, but it handles everything else excellently, especially databases (how many of them are there in SE !)
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Old June 21st, 2005, 11:40 AM
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Default Re: 64 bit SEV?

You would be surprised how many games, or programs in general, are not written in C++. Libraries do tend to be but any progamming language can call libraries. Thats why I rankle when someone asks what to learn and gets C++ shot at them right away. Sure if you are planning to try for a job where a large team of programmers is locked away in cubicles working on one program then C++ is a good default answer.

Hmmmm there could be a Tshirt in there.
"LEARN C++ (if you want to work in a cubicle)"
Hey no flaming, Im only half serious.
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