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  #11  
Old July 7th, 2023, 04:36 AM
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Default Re: AI doesn't buy/deploy mines and obstacles

Quote:
Originally Posted by DRG View Post
Sure, post it and I'll take a look
Note:
This IS NOT a completed working scenario just a test case for the mine issues.
Attached Files
File Type: zip Scenario611_Wolmi-Do_TEST.zip (77.7 KB, 58 views)
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  #12  
Old July 7th, 2023, 07:46 AM
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Exclamation Re: AI doesn't buy/deploy mines and obstacles

Do you mean these points ?




and these mines / DT/ wire?




What's the problem? Once again I am NOT finding the "bug" others seem to be finding.

Anyone else who wants to check this please do. I clicked NK deploy, then the mines/DT/wire button and 537 points were available then I started scattering mines etc. around.

I don't see the problem which only means I don't see the problem using the master games EXE in the master game ( which IS the same EXE everyone who has DL'd V17 will have ). If after this the problem you see still exists then I'll need a screenshot showing what you are seeing
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; July 7th, 2023 at 01:05 PM..
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  #13  
Old July 7th, 2023, 11:56 AM
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Default Re: AI doesn't buy/deploy mines and obstacles

I don't see any bug or problem.

Are we just talking about going into the Editor with this scenario and placing mines or wire?

No issues for me:

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  #14  
Old July 7th, 2023, 04:21 PM
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Default Re: AI doesn't buy/deploy mines and obstacles

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Originally Posted by DRG View Post
Do you mean these points ?
Odd.

OK ... no clue ... maybe restarting my PC and/or WinSPMBT "fixed" the problem
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  #15  
Old July 7th, 2023, 05:28 PM

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Default Re: AI doesn't buy/deploy mines and obstacles

Would the issue be if the new "mine" icon is not being used?
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  #16  
Old July 7th, 2023, 06:35 PM
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Default Re: AI doesn't buy/deploy mines and obstacles

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Originally Posted by Karagin View Post
Would the issue be if the new "mine" icon is not being used?

No code was changed and the icon location for the respective number of mines was not changed so the answer is no.

That is the same Icon file as the original with the four mine symbols changed but not their location in the file........again NO CODE was changed to display them.

It's a simple swap just like we have used in SPWW2 for the historic German flag used in WW2 and the non-historical cross version. No code changed there either just the icon in the file
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; July 7th, 2023 at 07:00 PM..
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  #17  
Old July 9th, 2023, 05:13 PM

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Default Re: AI doesn't buy/deploy mines and obstacles

Whenever I play, the AI lays mines and deploys obstacles, but then again most people think AI stands for artificial intelligence, but it really stands for automatic idiot, so you never really know for sure.

Sorry If I offend anyone that goes by the name of AI. AI is computer talk not people talk.

Last edited by Dion; July 10th, 2023 at 09:55 AM..
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  #18  
Old September 22nd, 2023, 06:57 PM

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Default Re: AI doesn't buy/deploy mines and obstacles

Sorry for digging this up again.

I spend the afternoon running about 50 random assault games via the battle generator, all had different opponents and were set at 'June 2024' with player 2 being the defender. In only 4 games the defender had deployed mines, never ever wires/DTs. From the 10 games I let player 1 defend, all had mines/wire/DTs being deployed. I restarted my computer three times in between.

Afterwards I did a couple more games, and set 'human deploy' to check whether build points had been bought. Player 1 had always spend 80 points, player 2 always zero. Map size was 50x100.

So this brings up two questions for me.

In the manual it is stressed to let player 2 be played by AI, when designing scenarios via the editor. Is this because of underlying programm behaviour, or merely as convention?

Does this 'rule' also apply to random games via the battle generator? My understanding has always been, that I can freely choose here, which side would be played by me, and the other by the computer.
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  #19  
Old September 22nd, 2023, 07:39 PM
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Default Re: AI doesn't buy/deploy mines and obstacles

If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
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  #20  
Old September 23rd, 2023, 07:26 PM

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Default Re: AI doesn't buy/deploy mines and obstacles

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Originally Posted by Mobhack View Post
If you have no plans to play about with the map, scenario length etc. then by all means let player 1 be the AI in a random battle.

Otherwise - the view map function will only let you see whatever the AI player 1 randomly took as the battlefield with the V hexes fixed and so forth.
Not that big an issue to me, I have used the Battle Generator mainly for small casual games in the past.
If I care for specific terrain features/layout, I can still generate a random map via the Scenario Editor and load it up as a custom map in the battle setup. Makes an OK enough workaround for me.
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