.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old June 27th, 2004, 03:28 AM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: ExMod 1.09 has arived

Hmmmm. I thought my ImageMod was up to date. Nevermind I'll go download it again

Maybe you could put the racepacks on your website? A simple credit acknowledgement would probably suffice

Abdiel
__________________
One turn at a time
Reply With Quote
  #22  
Old June 27th, 2004, 09:04 AM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: ExMod 1.09 has arived

Okay I've got the newest ImageMod packs... I think.

Still, I've got a couple of errors. As of now:

- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal"
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."

Will edit as I find more stuff. I wonder if most of it is happening to me only.

Abdiel

[ June 27, 2004, 08:11: Message edited by: Abdiel ]
__________________
One turn at a time
Reply With Quote
  #23  
Old June 27th, 2004, 09:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: ExMod 1.09 has arived

Quote:
- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
You need to get FQM Deluxe from http://fqm.spaceempires.net/ . Install it, then move the files in the FQM Deluxe\Pictures\System folders to the stock Pictures\System folders, with the possible exception of Starmap.bmp (you may or may not prefer the stock one to the one in FQM Deluxe).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #24  
Old June 27th, 2004, 09:23 AM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: ExMod 1.09 has arived

Ahhhh. Thanks.

I've got Adamant FQM so I'll just copy those over. Should work, I presume?

But where to get generic_portrait_infantry.bmp?
__________________
One turn at a time
Reply With Quote
  #25  
Old June 27th, 2004, 11:19 AM

The Frenchmen The Frenchmen is offline
Private
 
Join Date: Nov 2003
Location: Canada
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
The Frenchmen is on a distinguished road
Default Re: ExMod 1.09 has arived

Quote:
Originally posted by Abdiel:
Okay I've got the newest ImageMod packs... I think.

Still, I've got a couple of errors. As of now:

- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal"
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."

Will edit as I find more stuff. I wonder if most of it is happening to me only.

Abdiel
Fixed the troop weapons, i never noticed that =/ thanks!

fixed the typo =P


I'm sorry, i dont know what your referring to when you say empire creation part

Now i gota start working on a race pack =)
__________________
Take lots of digital photos? Make money with them!
Check out shutterstock where you can buy and sell digital photos
Reply With Quote
  #26  
Old June 27th, 2004, 11:38 AM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: ExMod 1.09 has arived

I'm referring to either the Empire Name or the other...

Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather

Whoo! Great to see you're working on the mod I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me

Abdiel
__________________
One turn at a time
Reply With Quote
  #27  
Old June 27th, 2004, 05:53 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: ExMod 1.09 has arived

Quote:
Originally posted by Abdiel:
Ahhhh. Thanks.

I've got Adamant FQM so I'll just copy those over. Should work, I presume?
Yep.

Quote:
But where to get generic_portrait_infantry.bmp?
Adamant has such a file in its Pictures\Race Generic folder. I believe it is different from the one in Proportions.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #28  
Old June 27th, 2004, 06:46 PM

The Frenchmen The Frenchmen is offline
Private
 
Join Date: Nov 2003
Location: Canada
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
The Frenchmen is on a distinguished road
Default Re: ExMod 1.09 has arived

Quote:
Originally posted by Abdiel:
I'm referring to either the Empire Name or the other...

Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather

Whoo! Great to see you're working on the mod I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me

Abdiel
Ah, thanks! fixed
__________________
Take lots of digital photos? Make money with them!
Check out shutterstock where you can buy and sell digital photos
Reply With Quote
  #29  
Old June 27th, 2004, 08:31 PM

The Frenchmen The Frenchmen is offline
Private
 
Join Date: Nov 2003
Location: Canada
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
The Frenchmen is on a distinguished road
Default Re: ExMod 1.09 has arived

ok, exmod 1.06 is out =)

tell me whats wrong with it =P
__________________
Take lots of digital photos? Make money with them!
Check out shutterstock where you can buy and sell digital photos
Reply With Quote
  #30  
Old June 28th, 2004, 07:15 AM

Abdiel Abdiel is offline
Corporal
 
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Abdiel is on a distinguished road
Default Re: ExMod 1.09 has arived

Here goes nitpicking.

- Emperor Titles - Queen Augustus has a period after the name
- I notice only 4 race types available, I assume you're working on the rest
- Please update history in readme, makes our lives easier
- You might want to consider raising the cost of Infantry. On my HomeWorld on the first turn I can build 330 of them, I don't know if you think that's too high or too low, but for me it's just a little high, given they affect planet happiness as well... Perhaps make them slightly more powerful in damage resistance but at a significantly higher cost. Or raise the number of troops / happiness, but that's well... radical. WOOOOH! Happiness from Happy to Jubilant in 1 turn.
- Racial trait +2 movement points is a little overpowered. I see your engines generate .5 movements each, so were you thinking of 2 points = 1 real movement? At 1000 points that's one trait i'm always gonna take, great for all situations including combat =P
- Hmm on all AI options being strong, they spend their first turn on an escort, then 62 (!) satellites, just a little overkill? Perhaps you could tweak them to build less, and newer Versions more.
- typo: An unfortunate accident resulted in a plethora of radioactive "materails" being spread about the planet...
- typo: Our empire has "herd" rumors of an ancient alien city on this planet.
- ERrrr oh no. My new colony with 4M population has only 80 80 80 construction rate? 47.5 years to build a space port.
- Bug: On high technology, your homeworld colo tech starts at level 1, but the other techs are already at 3.
- Are there a lot of alien ruins, or is it just my imagination? on a medium map I'm counting no less than 50 (!).

Okay that's all for now. Need to get back to studying

Addicted Abdiel
__________________
One turn at a time
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.