.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 5th, 2019, 08:20 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Quote:
Originally Posted by anlubue View Post
Quote:
Originally Posted by Roman View Post
I use the google translator.
Jesuuus Roman, Google? Then if we both write to each other it is practically as if there were two translation programs talking to themselves? I Imagine we would not write but talk to each other. The people from this forum would certainly laugh, because it would be like two Klingons with harelip, trying to speak Romulan. Has to be funny!

I will start your campaign as soon as I am done with my 60x40x10 map thing. Thank you for your care.

Saludos cordiales a Argentina, en Unión y Libertad
But you speak English. Or are you also Google?
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #2  
Old April 5th, 2019, 11:27 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
Reply With Quote
  #3  
Old April 5th, 2019, 01:43 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Quote:
Originally Posted by anlubue View Post
Not that good. The words just do not want to come. Exactly like the artillery support on my todays fight against the brave french. They sucked me into the role of a dutiful loser. Therefore we urgently need an independent language so nobody can laugh about us. I'm starting:

Me enemy dem are good warriors. Dem french tanks are as big as di Hindenburg. Burnin dem Matildas is hard work for German Rastafarians. Me tell em to push-push but nuttin happened. Only wit smoke I and I was able to save dem Jerrys over time.
Yes. French armor has good armor. medium-range cannons are not good. You must attack them from behind. Or in forest with infantry with anti-tank mines. It also serves the Panzerjager I or the 88mm guns
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
The Following User Says Thank You to Roman For This Useful Post:
  #4  
Old April 5th, 2019, 04:19 PM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Aye el capitan, i will sneak up from behind.

Actually it is very sad that the next time we meet, I have to depopulate there whole countryside with my newly buyed SS-KoC's. (Krauts on Crack) I then put the shoulder badges of these Frenchman's into their bowl of snails soup.
Either that or I will again be steamrolled. Next time I will try the Panzerjager too, had only infanterie and artillery. Thanks for your advice Roman.
Reply With Quote
  #5  
Old April 7th, 2019, 10:43 PM

sigeena sigeena is offline
Sergeant
 
Join Date: Aug 2012
Posts: 293
Thanks: 3
Thanked 116 Times in 72 Posts
sigeena is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

For the Invasion of France in May 1940, German armour will be outclassed in a straight-up fight. The main weapons to destroy French and British armour are as follows, especially their slow and heavy ones.

1. 8.8cm FlaK is the most reliable, and long range. Problem is French terrain is likely to be wooded and hilly, with lack of good LOS. It is further complicated by its lack of mobility, so you may need to emplace it beforehand and generally draw the enemy armour towards it. There are also SP-AT types which mount the 8.8cm FlaK. These are generally reliable if the map is open terrain type.

2. 4.7cm PaK (t) is one of my preferred choices, it has limited mobility, but it can still move 1 hex if necessary. At size 0, it is harder to spot and target. If sabot is not available, it is generally able to destroy Allied armour, except for their heaviest types. The Panzerjager I is the SP form of it.

3. Infantry. Best infantry types to destroy enemy armour are the Engineers with flamethrowers. You don't even need to close assault the enemy to destroy them if you still have flamethrower available. Problem is that it needs to get up close. So your other infantry has to distract and destroy the enemy infantry that is escorting the armour. Once the enemy infantry is scattered and their armour buttoned up, they are blind and your engineers can get up close.

So in all, if the map is open, I recommend using the 8.8cm FlaK and its SP variants. If the map is mixed, I recommend 4.7cm PaK and its SP variants. If the map is close (urban), I recommend using infantry and engineers.
Reply With Quote
The Following 2 Users Say Thank You to sigeena For This Useful Post:
  #6  
Old April 8th, 2019, 05:32 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Many thanks for making such a big effort with me. You explained that great.
Reply With Quote
  #7  
Old April 20th, 2019, 11:37 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

I got a little better. That's why I am smiling now, as if I had been awarded a Nobel Prize.

That was badly needed, because I hate it when one of my units gets completely destroyed. From my side, they can flee from the battlefield, but if they are destroyed to the last man, that hurts. I have been constantly re-starting to prevent writing letters to the bereaved.

In the evening I review some of my decisions. I have dreamed of it already. The game captivates me. Did that happen to you too? It's a bit like RPG that I can name the leaders of each unit. Since I found out, playing became much more profound for me. I like it a lot!

And now I have no time to chat any longer. Major Breidscheidt has reported over the radio, that several companies of British soldiers were sighted in our homeland. The Fuhrer himself was angered, when he heard that each one of these guys wears a medallion with the image of the Queen Mother.

He ordered me to redesign these medallions with proper photographs of Marlene Dietrich and Eva Braun and then send these misguided ones back to their isle.

As soon as those cursed 25 pounders stop firing at me, I start with it. Keep your fingers crossed!

Last edited by anlubue; April 20th, 2019 at 12:48 PM..
Reply With Quote
  #8  
Old September 1st, 2019, 09:14 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

I wanted to ask you something, please. So it is because sometimes I lose track of the many, many German units. After a battle I repair my units with the given victory points and then I try to upgrade them as well.

Because most of the time, I have no idea of the respective advantages of the different weapons, it ultimately comes down to the fact that I choose the most expensive unit, rather than the one that maybe better fits my playing style. And I thought to myself, it might be a good idea, to slim down the German oob a bit?

You know, for you grognards it's definitely nice to have all those little details. The Panzer III in Ausf. E with and without rubber tracks or headrest, another MG but somehow makes no big difference for me. It's a bit like going to a hairdresser and the guy pours 3 different conditioners on my hair first, instead of washing and cutting them. Please do not get me wrong, I think it's really great that we have all these possibilities in play and the huge selection of different weapons and units. Just for me alone it is very overwhelming. Yet.

Anyway, I noticed that when I look at units with Mobhack, some of them are underlined. There stands for example FJg group, instead of FJg group. And I was wondering what that means?
Reply With Quote
  #9  
Old September 1st, 2019, 09:39 AM
SaS TrooP's Avatar

SaS TrooP SaS TrooP is offline
Second Lieutenant
 
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
SaS TrooP is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Well, but you have all the data provided in game, with armour, penetrations, speed and fire control settings. Why not comparing them?
Reply With Quote
The Following User Says Thank You to SaS TrooP For This Useful Post:
  #10  
Old September 1st, 2019, 11:29 AM

anlubue anlubue is offline
Corporal
 
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
anlubue is on a distinguished road
Default Re: Infantry class differences, MG fire modes while delaying

Quote:
Originally Posted by SaS TrooP View Post
Well, but you have all the data provided in game, with armour, penetrations, speed and fire control settings. Why not comparing them?
Yes, I understand this question well. I should name an example.

Name:  a.JPG
Views: 914
Size:  88.6 KB


In the above picture I have seen a unit armed with a carbine. The maximum range of the weapon is 500 meters. The cost is 25. These guys I throw from a plane and with a little luck they land next to an enemy unit. All good, they're doing their thing.

Name:  b.JPG
Views: 834
Size:  84.8 KB

And there is another group of FJg's. Apart from that the guy on the photograph looks like he's thinking of his girl, this unit has a submachine gun instead of the 98k and costs 24 points. The maximum Range of the smg is 150 meters. (They also have different MG's but that does not bother me with my thoughts now.)

Normally, I would prefer the unit which is a bit more expensive so I do not have to think about it. But in this case, I think it would be better to land next to an enemy with a submachine gun in hand, rather than a carbine and therefore, although a comparison of the pure data would allow a different resume, I'd prefer the paratroopers with MP38/40.

And because of all these, I thought to myself: Hey (Yoh), why do not you just delete all the units you do not understand and then you just have two different paratroopers during your second world war? One with bazooka for later and once with any predecessor of the bazooka for beginning of war. Both times with submachine guns. A good stroke of genius mhm?

In the pictures you can see also why I was wondering that some units are underlined and the others are not. Thanks for the explanation @Andy.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.