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  #3911  
Old April 15th, 2004, 05:10 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Ewwwww, just learned a Modding lesson: Changing facility file in data folder will REALLY barf up an existing game (facility-wise)...


Welp, Cascor now have their race/infantry portraits and minis up to par (sorta)...
Wooops...

Anyone seen Grumbler? I hope he returns quickly, coz I would hate to loose him just like Val.
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  #3912  
Old April 15th, 2004, 09:11 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
quote:
Originally posted by Imperator Fyron:
Email it to admin spaceempires net (insert . and @ where needed).
Done.
I haven't recieved anything.
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  #3913  
Old April 15th, 2004, 10:31 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by pathfinder:
quote:
Originally posted by Imperator Fyron:
Email it to admin spaceempires net (insert . and @ where needed).
Done.
I haven't recieved anything.

Sent one Last time, hope it gets there.
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  #3914  
Old April 15th, 2004, 10:33 PM
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Default Re: Babylon 5 Mod

Are you sure you are able to send files of this size?
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  #3915  
Old April 15th, 2004, 10:42 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
Are you sure you are able to send files of this size?
This particular one is only 256K and my limit is 8 MB. I got no error message when it went it either time.

also sent it via hotmail (3 MB limit).


Would not send/receive because I sent an .exe (WinRar self-extracting). Auto-Reply said to re-send as a .zip

[ April 16, 2004, 01:22: Message edited by: pathfinder ]
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  #3916  
Old April 16th, 2004, 03:38 AM
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Default Re: Babylon 5 Mod

I seem to have gotten facilities under control (except EA & Shagtoth), at least the initial game start build for the homeworlds.

Seems any race I pick as human ALL start with Advanced Military Outpost instead of Homeworld Facility. In other words when any race except EA and ShagToth are AI they build Homeworld setup as I planned the AI setup, just not when I use them as human player....

[ April 16, 2004, 03:02: Message edited by: pathfinder ]
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  #3917  
Old April 16th, 2004, 05:22 AM
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Default Re: Babylon 5 Mod

Hey Pathfinder

Are you still planning on sending me the Babylon 5 Gold mod 1.91 file or you going to install it on SE4 PBW servicer yourself?

Either way is OK with me, for all I want is the ability to run a Babylon 5 Gold 1.91 campaign on the PBW

Thanks Again

Lighthorse
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  #3918  
Old April 16th, 2004, 09:04 AM
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Default Re: Babylon 5 Mod

Path:
Hmm... strange thing with those facilities. Have you cross referenced with my Version of the facilties? Otherwise try my Version instead of your Version. Maybe that will work.

The B5 Mod 2.0 project is getting more and more spooky. I has claimed another life. Another strange disapearance. I can't find Grumbler anymore! I really hope he makes contact quite quickly. This Mod kills...
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  #3919  
Old April 16th, 2004, 10:33 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Lighthorse:
Hey Pathfinder

Are you still planning on sending me the Babylon 5 Gold mod 1.91 file or you going to install it on SE4 PBW servicer yourself?

Either way is OK with me, for all I want is the ability to run a Babylon 5 Gold 1.91 campaign on the PBW

Thanks Again

Lighthorse
Yeah, I just gotta figure out how. E-mail maybe a problem as winwrar makes an .exe file and my e-mail don't like that
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  #3920  
Old April 16th, 2004, 10:46 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
Path:
Hmm... strange thing with those facilities. Have you cross referenced with my Version of the facilties? Otherwise try my Version instead of your Version. Maybe that will work.

The B5 Mod 2.0 project is getting more and more spooky. I has claimed another life. Another strange disapearance. I can't find Grumbler anymore! I really hope he makes contact quite quickly. This Mod kills...
Cross-referenced, yes. Use, no, as your research path is has many more levels of industry research and I do not want to mess with the tech file. I'd have re-do all the .emp files then.

[ April 16, 2004, 09:47: Message edited by: pathfinder ]
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