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  #4161  
Old May 26th, 2004, 08:13 AM

astruskustuvas astruskustuvas is offline
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Default Re: Babylon 5 Mod

i hope you like this.

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: own
Technology level: low(medium please)
Racial points: 5000
Quadrant type: Cluster
Quadrant size: Large
Event frequency: Low
Event severity: medium
Technology cost: high
Computer players: none
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes
Special rules?
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  #4162  
Old May 26th, 2004, 08:40 AM

astruskustuvas astruskustuvas is offline
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Default Re: Babylon 5 Mod

How expanded fighter bay should work, cuz i cant add fighter bays when this component is instaled,
is it a bug?
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  #4163  
Old May 26th, 2004, 02:49 PM
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Default Re: Babylon 5 Mod

i agree "view own score only" -> very important to me.
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  #4164  
Old May 26th, 2004, 07:05 PM
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Default Re: Babylon 5 Mod

I've very much enjoyed the current single player game using EA in the quick start menu.

There are only two bugs that spring to mind:-

comp_853.bmp is missing; ( from a Vorlon Ship.)
All the AI Fighters I've come across are suicide pilots armed with Kamikaze Warheads. Oops.. Minbari only.

There are two other things I've noticed which make me think that an earlier Version of a file was used to work on the Current Mod:

The Advanced ECM and Advanced Combat Sensors should be 5kT to show that they are an extension of an existing component ( Basic ECM etc..) and not 10kT . I think the non AI player will be more inclined to use them if they don't hog space. (Can you check your old set ups to confirm this, I may be going mad.)

Other than that I'm going to try the following to see how it plays out:

Change the damage on the Uni_pulse fighter weapon from normal to engines only and weapons only . Sheridan was always saying target engines and weapons only and I need the resources the helpless ships should provide.

Modify the Atmospheric ConVersion Plant to the Basic Original game construction time frame but with the penalties discussed in the forum, still with the 60 year conVersion time.

I'm going to trawl through the weapon component and try to get some of the descriptions and abilities done, on a backup file so that my corruptions are not on it. I'll make a Comp_modification. txt file to show the changes made.

All infantry troops should have a Maintenance cost of 1 Organics



[ May 27, 2004, 02:59: Message edited by: Nomor ]
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  #4165  
Old May 26th, 2004, 07:33 PM
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Default Re: Babylon 5 Mod

Quote:
engines only and weapons only
A weapon can have only one or the other.
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  #4166  
Old May 26th, 2004, 07:46 PM
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Default Re: Babylon 5 Mod

Damn ... I can't do anything in this mod.. .... .... .... ...
... .... OK half my Fighters will have Engines only and the other half... Weapons only ...

[ May 26, 2004, 18:52: Message edited by: Nomor ]
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  #4167  
Old May 27th, 2004, 03:46 AM
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Default Re: Babylon 5 Mod

Quote:
i hope you like this.

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: own
Technology level: low(medium please)
Racial points: 5000
Quadrant type: Cluster
Quadrant size: Large
Event frequency: Low
Event severity: medium
Technology cost: high
Computer players: none
Computer difficulty: High
Computer player bonus: High
Neutral empires: Yes
Special rules?
i hope you like this????????????????????????
I was only expressing what I would prefer. This is a forum for excharging ideas and thoughts, right. Hopefully we can get more people interested in the campaign, and they can discuss that they like or dislike. It doesn't have to be only my way, but if you want to, sure.
As for special rules, the most common one I notice is No Surrendering, thus prevents someone ruining the campaign for the rest of players, since he/she isn't winning.

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  #4168  
Old May 27th, 2004, 12:45 PM

astruskustuvas astruskustuvas is offline
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Default Re: Babylon 5 Mod

dont be so egoistic, this is not only for you, unless you are playing alone?
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  #4169  
Old May 28th, 2004, 01:47 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by astruskustuvas:
dont be so egoistic, this is not only for you, unless you are playing alone?
Where did this come from, and to whom was it directed?
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  #4170  
Old May 28th, 2004, 04:28 AM
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Default Re: Babylon 5 Mod

quote:
--------------------------------------------------------------------------------
Originally posted by astruskustuvas:
dont be so egoistic, this is not only for you, unless you are playing alone?
--------------------------------------------------------------------------------

Where did this come from, and to whom was it directed?

Grumbler,
astruskustuvas directed it again me. As the saying goes "No good turn goes without publishment" This is what I get for trying to assisted astruskustuvas.

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