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  #21  
Old October 25th, 2009, 02:07 AM
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Default Re: Discworld MA mod Version 0.1 released for play testing

There are plenty of deities in discworld lore to make pretenders from.

Cohen the barbarian as national hero or perhaps his silver horde with him on lead as national summon?

And as ppl who have red books know Ankh Morpork really doesn't need army to defend it as all conquerors will after entering town unopposed be assimilated to general populace or just throw towel in matter of days/weeks without much of fuzz.
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  #22  
Old October 25th, 2009, 03:44 AM
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Default Re: Discworld MA mod Version 0.1 released for play testing

Quote:
Originally Posted by Ferrosol View Post

Thanks for the criticism this is the sort of feedback I was looking for. I am working on fixing most of the issues you mentioned. As for the death magic on the wizards you forget the department of necro err Post mortem communications that teaches the fine arts to the universities students.Attached is my new and improved colour scheme I would appreciate an opinion on it.

Oh, right, forgot about that. Perhaps you could mention it in their description?

As for the sprite, the color scheme is a lot better. The sprite could use some shading and the arm in front could use some outlining.
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  #23  
Old October 26th, 2009, 06:51 PM
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Default Re: Discworld MA mod Version 0.11 Now with colours that do not make your eyes bleed

New version released with a multitude of bug fixes balance changes and general all round improvements on my part. Get it download and try it. As I have said before all comments and criticism will be gratefully received.
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