.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 19th, 2009, 10:01 AM

Ziploc Ziploc is offline
Private
 
Join Date: Mar 2009
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Ziploc is on a distinguished road
Default Aircraft Tunnel Vision

Do aircraft attacks ever 'miss' the intended hex? If so does AA fire have any influence on causing a 'miss' apart from shooting down aircraft before they reach the target point!
Reply With Quote
  #2  
Old March 19th, 2009, 10:41 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,271
Thanks: 3,819
Thanked 5,445 Times in 2,700 Posts
DRG will become famous soon enough
Default Re: Aircraft Tunnel Vision

Yes and Yes
Reply With Quote
  #3  
Old March 22nd, 2009, 04:52 PM
Brummbar's Avatar

Brummbar Brummbar is offline
Corporal
 
Join Date: Nov 2007
Location: The Ozark\'s
Posts: 94
Thanks: 24
Thanked 0 Times in 0 Posts
Brummbar is on a distinguished road
Default Re: Aircraft Tunnel Vision

Quote:
Originally Posted by Ziploc View Post
Do aircraft attacks ever 'miss' the intended hex? If so does AA fire have any influence on causing a 'miss' apart from shooting down aircraft before they reach the target point!
Not only 'do' they miss the intended target hex but, I just finished a France 1940 scenario where my Stukas attacked my panzers almost as much as they attacked the French.
__________________
Brummbar

"One death is a tragedy; a million is a statistic."
Reply With Quote
  #4  
Old March 23rd, 2009, 09:04 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Aircraft Tunnel Vision

Quote:
Originally Posted by Brummbar View Post
Quote:
Originally Posted by Ziploc View Post
Do aircraft attacks ever 'miss' the intended hex? If so does AA fire have any influence on causing a 'miss' apart from shooting down aircraft before they reach the target point!
Not only 'do' they miss the intended target hex but, I just finished a France 1940 scenario where my Stukas attacked my panzers almost as much as they attacked the French.
Don't call in air attacks close to your units if under 4-500m make sure they come in at an angle that overflys the enemy first. Depending on what they are carrying looking for infantry or armour targets including you if you are in the target area.
Reply With Quote
  #5  
Old March 24th, 2009, 04:08 PM

Reset Reset is offline
Private
 
Join Date: Mar 2009
Posts: 7
Thanks: 2
Thanked 0 Times in 0 Posts
Reset is on a distinguished road
Default Re: Aircraft Tunnel Vision

I seem to have the bad luck of them using their machine guns on armor then dropping their bombs 1-2 hexes away after strafing.
Reply With Quote
  #6  
Old March 24th, 2009, 06:02 PM

Lt. Ketch Lt. Ketch is offline
Sergeant
 
Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
Lt. Ketch is on a distinguished road
Default Re: Aircraft Tunnel Vision

I've been attacked by aircraft called in by the AI that made a couple of strafing runs before dropping their bombs. As far as I understand it, the AI turned off the bombs until it's AOP was in sight of a hard target and then he let me have it. I've been trying to employ the same strategy
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"

Howard Tayer
Reply With Quote
  #7  
Old March 24th, 2009, 06:51 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: Aircraft Tunnel Vision

I certainly agree about how to get your airstrkes on target. Another tactic is to send no less that 6 Stukas against a mass of troops and armour I have found this to be much more effective than attacks by one or two Stukas. The other thing is to try to get a location on your EN's AAA assets and either hit them hard with artillery (I recommend this.) or avoid flying near them when attacking.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #8  
Old March 25th, 2009, 03:47 AM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Aircraft Tunnel Vision

Quote:
Originally Posted by Lt. Ketch View Post
I've been attacked by aircraft called in by the AI that made a couple of strafing runs before dropping their bombs. As far as I understand it, the AI turned off the bombs until it's AOP was in sight of a hard target and then he let me have it. I've been trying to employ the same strategy
I don't think the AI chooses/turns off weapon slots. That's a human player priviledge and another advantage the human opponent has over the "dumb" AI. Maybe the said planes had already conducted their bomb run in a previous turn and still had some ammo remaining for their guns?
Reply With Quote
  #9  
Old March 25th, 2009, 10:27 AM

Lt. Ketch Lt. Ketch is offline
Sergeant
 
Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
Lt. Ketch is on a distinguished road
Default Re: Aircraft Tunnel Vision

Quote:
Originally Posted by hoplitis View Post
Quote:
Originally Posted by Lt. Ketch View Post
I've been attacked by aircraft called in by the AI that made a couple of strafing runs before dropping their bombs. As far as I understand it, the AI turned off the bombs until it's AOP was in sight of a hard target and then he let me have it. I've been trying to employ the same strategy
I don't think the AI chooses/turns off weapon slots. That's a human player priviledge and another advantage the human opponent has over the "dumb" AI. Maybe the said planes had already conducted their bomb run in a previous turn and still had some ammo remaining for their guns?
That's what I thought at first, but it the argument seemed to fall apart when I got bombed by what appeared to be the same plane after he had strafed my troops a two or three times. Now, it could have been that the AI had more air assets then I was aware of, but I can't remember what I saw when I checked the endgame run down. Maybe Don and Andy will shed some light on if the AI can turn off weapons.

I can't help commenting on on the "dumb" AI. It probably shows my level of play, but I have a great deal of respect for the war engine that Don and Andy have bred and raised. If any one haven't played agaisn't in a while, I sure you'll be pleasently suprised. So you PBEMers can try that while I (an AIer) will try to set up some PBEM games.
__________________
"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"

Howard Tayer
Reply With Quote
  #10  
Old March 25th, 2009, 10:39 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Aircraft Tunnel Vision

Quote:
Maybe Don and Andy will shed some light on if the AI can turn off weapons.
I will save them the effort no it can't what it can do is pick the right target for the weapon. A plane armed with cannon is probably looking for armour to plink. Its bombload however might be far better suited to dropping on infantry so really the pilot wants to drop them on infantry.
You not the AI have the luxury of turning them off so they are not wasted assuming of course you survive for another pass.
It did not attack infantry by mistake it attacked them because it was a better target for the payload.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.