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Old November 12th, 2006, 10:57 PM

Fate Fate is offline
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Default My First DomIII AAr

This is the first AAR I have done for DomIII (as the title states) -or any TBS for that matter. I'm not sure how often I will be able to update it. I hope you like it. Remember, I am a noob, I will be following the manual in most instances, and suggestions are welcome (though I will be playing a bit ahead).


JORIEDNE

This is played on the exciting new patch map.

Up until now I have been specifically choosing nations, but I have run out of the ones I wanted to try. I found out the hard way I need a lot more practice at this game. So I am playing on this map with the recommended number of players (9, all "normal" AIs) and the recommended money multiplier (150). I have renaming on, but basic settings otherwise. I decided to try a random nation, and Ulm came up. I took the manual's strategy of VQ with 2A 2F 2E 3D 3B. I got 6 dominion, and found the extra points in Misfortune 2, Death 1, and Cold 1. Might turn out terrible, but the book can't be wrong, can it?


Spring in the First Year of the Ascenion Wars

The Contact

It was gone. The force that held her in had left. She reached out, and felt the world for the first time in, oh, too long... Joriedne, the Vampire QUEEN was ready to reclaim her domain! But who would remember? She looked upon those pathetic, unorganized populations around her, and moved away. These people were not strong enough. She would need a real nation.


The Fort

Culnak walked the mightiest walls in the world. Jagged heaps of stone, collapsing towers, sinking foundations, and undead guardians met his gaze. Who knows how long these walls have stood? The guards are the only ones who remember the Great War, when the 50 Traitors marched on Ulm, in Hyplos, and the Malediction came. They are willing to tell you of Sam, whose bones are over there, and whose flesh is, well, you would have done the same. That is, if they aren't hungry.

She had come yesterday. There were those who had traitorous Counts (bloodsuckers!) in their past, Sanguine Heritige they call it, though none would admit such ancestry to your face. They never showed up at the castle, thanks to the ghoul guard. Until she did.

"Don't move the gate!" "Get some crossbows!" There was pandemonium. A mob threw piles of garlic at her. Nothing would do, she simply marched to the gate and swung her hand. It burst open! The ghoul guard prepared to guard the second gate, the mob backed away. Then Van D ük came forward and placed his hand upon the gate. When the vampire waved her hand at it, it held. The she grew angry, and the very air around her seemed to churn. Even the guard was shaken, and Van D ük faltered. Tygos came riding his great black warhorse down in front of another mob, much more orderly than the one around the gate, from the Black Temple.

He was shouting about a god come to save our people. On every other the mob cried "Joriedne!" He told Van Dük to open the gate. What could we do?

She certainly acts the god. She demands a fortune teller in her service (how absurd!), rangers, mercenaries (Madame Fortuna said she would consider 56 gold!) more money (I had to send captain Sigebert patrolling to keep unrest down!), and access to the magic books. Magic is forbidden! But at least she spends all her time there, and isn't as much of a nuisance. She wants detailed information about the area, so I sent Tulka out. He said he would go to Sennescor. I hope he lives...


I am researching construction, I bid 56 gold on Madame Fortuna, I sent the scout to Sennescor, I recruited rangers, a fortune teller (to conteract that misfortune), set the taxes to 160% and set the starting army to patrol. Note that many characters are introduced before they actually are recruited for story reasons. "Culnak" is completely made up.

A picture of the starting position is attached
Attached Images
File Type: bmp 469907-Turn 1 Picture.bmp (3.75 MB, 210 views)
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