.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old January 4th, 2011, 02:29 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: a simple, way to make the ai much stronger vs scs

Quote:
Originally Posted by Gandalf Parker View Post
Its treats them each accordingly. Sending SC's to war and to arenas actually is the games logical action. Of course, everything has its pros and cons. Giving the game its widest range of tactics gives it the ability to sometimes surprise players.
The massive overall damage to all AI opponents is painful and extensive during the arena death matches. Any unit with the pretender flag should not be allowed to attend arena death matches... period. Stopping pretenders from attending the arena death match would obviously have no effect on other SCs and would UNQUESTIONABLY provide smarter AI opponents.

Quote:
Originally Posted by Awund View Post
[An improved AI might even be possible without any help from Illwinter. I'm currently trying to decode the .2h and .trn file formats. I can read most of the data in the .2h files already without needing the official client. If I succeed in also reading .trn files it should be possible to create an AI as an external program that generates a .2h file given any .trn file.

Don't count on any results too soon though. Decoding the .2h files was doable, decoding the format of the .trn files will be notable harder. After that is done the massive effort of actually writing a reasonable AI will start.

On this note: if anyone knows the algorithm for computing the checksum at the end of the .2h/.trn files I'd be very grateful.
Such an improvement would be of great value. I've seen improvements for improving battlefield decisions of mages, but I can't even remember the last time the AI opponents themselves were improved.
__________________
There can be only one.

Last edited by NTJedi; January 4th, 2011 at 02:30 AM.. Reason: second res
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.