.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 11th, 2003, 11:20 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Sweet Mod 4.5

Sweet Mod 2.0 is now in pre-release status.

Links to the mod will be added here.

SWEETMODFULL2.0 FULL VERSION 56 megs

SWEETMODLITE2.0 LITE VERSION ONLY 1 MEG

Download the full Version only if you do not have all the latest image packs.... Or if your getting an error with any pictures.

Please post your comments / concerns / suggestions here.

PBW test game invites will be sent out later for when PBW is back up and running. The game will be to test the mod. So all aspects will be used.

[ February 07, 2004, 00:21: Message edited by: tesco samoa ]
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #2  
Old November 12th, 2003, 04:28 AM
The Canuck's Avatar

The Canuck The Canuck is offline
Private
 
Join Date: Jun 2002
Location: Toronto, Ontario
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
The Canuck is on a distinguished road
Default Re: Sweet Mod 2.1

first reply ... anyways is this a single player mod as well? looks great anywho
__________________
Pain is only temporary, but honor Last forever...
Reply With Quote
  #3  
Old November 12th, 2003, 04:44 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Sweet Mod 2.1

hi no. this is a multi player one. Perhaps down the road but the mod is built around pbw suggestions...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #4  
Old November 12th, 2003, 04:50 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Sweet Mod 2.1

Something seems to be wrong with your URL tag, Tesco - I think it has to be lowercase. Either that or take away the space after the filename...

(And you'd HAVE to use a RAAAAR archive, wouldn't you, Domokun fanboy )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old November 12th, 2003, 05:09 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Sweet Mod 2.1

DUDE!!!....SWEET!!! (um, sorry, couldn't resist )
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #6  
Old November 12th, 2003, 06:21 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Sweet Mod 2.1

Just looking at the data files...

What's the use of the Armor Plating component when there's a mount that does the same thing? (Or vice versa )

The Solar Sail is WAY too powerful, especially with the QNP... a 20kT component that gives you two to six *bonus* movement??? On larger ships it would take hundreds of kT of engines to get that much movement!

I see you used my "planet type natives" from the Colony Tech Mod... but you seem to have left out the 500kT Ark Ship (tech level 3 of ship construction) , a larger Version of the Colony Ship designed to carry the non-native modules or serve as a colony ship with extra space for components.

The 50% maintenance reduction on bases is missing its description...

Weapons with a modifier to hit really ought to have some sort of fake ability or something in their description saying so, especially since you tweaked the PD to-hit chances
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #7  
Old November 12th, 2003, 01:20 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Sweet Mod 2.1

Glancing at the comp enhancement file I noticed that none of the shield mounts actually have any effect on the amount of shielding produced.

Am I missing something here?
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #8  
Old November 12th, 2003, 01:59 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Sweet Mod 2.1

Quote:
The Solar Sail is WAY too powerful, especially with the QNP... a 20kT component that gives you two to six *bonus* movement??? On larger ships it would take hundreds of kT of engines to get that much movement!
Agreed. Will cut that in half

Quote:
What's the use of the Armor Plating component when there's a mount that does the same thing? (Or vice versa )
The plating component is out of lazyness to fill in extra slots for normal armor... The mount needs to be researched and works on all armor.... But I see your point....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #9  
Old November 13th, 2003, 02:03 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Sweet Mod 2.1

Quote:
I see you used my "planet type natives" from the Colony Tech Mod... but you seem to have left out the 500kT Ark Ship (tech level 3 of ship construction) , a larger Version of the Colony Ship designed to carry the non-native modules or serve as a colony ship with extra space for components.
Yea I did. Do you think it would be a good fit to the game ???

Quote:
The 50% maintenance reduction on bases is missing its description...
Added


Quote:
Weapons with a modifier to hit really ought to have some sort of fake ability or something in their description saying so, especially since you tweaked the PD to-hit chances
Good Idea Ed. I will add that for 2.0.1

Quote:
Glancing at the comp enhancement file I noticed that none of the shield mounts actually have any effect on the amount of shielding produced.
Nod i will look into that
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #10  
Old November 13th, 2003, 02:49 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Sweet Mod 2.1

Quote:
Originally posted by tesco samoa:
Yea I did. Do you think it would be a good fit to the game ???
If you mean the specialized colony techs, don't ask me, I came up with the idea and I can't give you a fair and unbiased opinion! If you mean the ark ships, I guess they really aren't necessary since by the time you get a second colony tech you'll probably have cruisers anyway... but still, it's nice to have all your colony ships LOOK like colony ships, it's hard enough managing them already in a large empire

edit: oh yeah... since emissive ability doesn't work for units, the Small Emissive Armor is useless - it has less HP/kT than regular armor and costs more, too!

[ November 13, 2003, 00:52: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.