.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2004, 10:02 PM

Errror Errror is offline
Private
 
Join Date: May 2004
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Errror is on a distinguished road
Default Diplomatic victory

After 3 days of intensive playing i found nice way to diplomatic victory... Just propose trade and give a lot of techologys, starmaps resources, contacs and ask for all planets and maybe all ships - no one refused me... Its end of single player for me
Reply With Quote
  #2  
Old May 3rd, 2004, 10:05 PM

Stone Mill Stone Mill is offline
First Lieutenant
 
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
Stone Mill is on a distinguished road
Default Re: Diplomatic victory

Yep the AI is really easy to fool with trades... that's well established.

I actually toyed with the idea of playing SP again. It's been so long, I've forgotten what it is like.

MP is the way to go my friend. Humans are "the most dangerous game."
Reply With Quote
  #3  
Old May 3rd, 2004, 10:06 PM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Diplomatic victory

Quote:
Originally posted by Stone Mill:
MP is the way to go my friend. Humans are "the most dangerous game."
Well, most humans.... I still rank some people i know under the AI
Reply With Quote
  #4  
Old May 3rd, 2004, 10:14 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Diplomatic victory

Now now lol the AI is pretty easy - one of the big features of SE5 should be the ability to script write youre own AI - lets hope there are lots of features for the AI to utilise.
Reply With Quote
  #5  
Old May 4th, 2004, 12:26 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Diplomatic victory

Quote:
Originally posted by Stone Mill:
Yep the AI is really easy to fool with trades... that's well established.
Well, stock AI's at least. Of course, if you're going to lie and offer them all three colonization techs 50x each, they probably won't be able to resist, but what fun is that? That's like telling your little brother, "I'll give you this brand new shiny penny for that ugly old quarter." But many AI's, notably TDM ones, have pretty stiff requirements for accepting trades (30-to-1 in their favor or even more). Plenty are also programmed not to surrender, instead of that low 10x score differential in stock AIs. All in all, the AI can avoid some stupid decisions if you avoid taking advantage of their natural stupidity.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.