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  #21  
Old September 7th, 2004, 06:21 PM

Pooka Pooka is offline
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Default Re: PBW- New Game

I'm in. I'll need a brief tutorial on how to get mods in (And out since I play in 3 stock game games as well.)

Assumign this isn't a problem, I'll play.
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  #22  
Old September 7th, 2004, 06:27 PM
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Kana Kana is offline
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Default Re: PBW- New Game

I'm in...

Empire to follow...

I would suggest that people already choose Neo-Standard shipset ahead of time...

Kana
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  #23  
Old September 8th, 2004, 08:12 AM
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Unknown_Enemy Unknown_Enemy is offline
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Default Re: PBW- New Game

In.
I'll send my empire this evening.

Da Orkish klan rulez !
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  #24  
Old September 8th, 2004, 08:32 AM

tesco samoa tesco samoa is offline
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Default Re: PBW- New Game

just send the empire to

seiv AT sympatico Dot Ca

include password if it is password protected.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #25  
Old September 8th, 2004, 02:04 PM

brianeyci brianeyci is offline
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Default Re: PBW- New Game

WTF I'm in 6 other games already... another one won't hurt lol.

I'll make my empire soon, it will be cool, I'll hunt around for a shipset too =D

Brian
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  #26  
Old September 8th, 2004, 05:24 PM

AMF AMF is offline
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Default Re: PBW- New Game

I'm sorry, for I think this is a stupid question, but what is the "colony mod" and where can I get it?

Quote:
tesco samoa said:
Also The mod will be using the Neo-Ships , PVK Balance and the colony mod.

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  #27  
Old September 8th, 2004, 05:30 PM
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Captain Kwok Captain Kwok is offline
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Default Re: PBW- New Game

The Colony mod refers to Ed Kolis' colony mod and prevents trading of colonization technology between players of different types - i.e. gas and rock etc.

BTW, Tesco - players won't be able to make viable empire files without the "amalgamated" mod due to the extra racial traits that will be added by the Colony mod.
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  #28  
Old September 8th, 2004, 05:43 PM

tesco samoa tesco samoa is offline
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Default Re: PBW- New Game

well what i am doing is taking the first race they create to build the mod.

What you pick for an empire will be reflected in the mod

I would like to just leave it as that....

If your race is weak in an area or non existant... It will be reflected....

Then when the mod is created you go back in and rebuild your empire.

It will be explained in detail ....
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #29  
Old September 8th, 2004, 05:46 PM

tesco samoa tesco samoa is offline
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Default Re: PBW- New Game

when i say rebuild your empire

you will have the stats to play with

Advanced traits will be changed so you can pick your colony type , Racial Trait and the common advanced traits and the Reasearch Boost Traits...

I will promise you that by the time this game starts. Each Race will be very unique.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #30  
Old September 8th, 2004, 07:43 PM

brianeyci brianeyci is offline
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Default Re: PBW- New Game

Heh heh took me awhile to find the right shipset.

Sent over the .emp file to you tesco, along with a detailed .txt file with the society/history/biological descriptions.

Brian
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