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  #91  
Old July 9th, 2009, 01:32 AM

Trumanator Trumanator is offline
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Default Re: Insectoids

Ressurecting the thread just to say that I am a big fan of the nation!

A few notes though-
1: The description at the beginning still says that you should take Death 1 even though you have updated them to have domkill
2: Are there any heroes that will arrive?
3: Will we see an MA Insectoids?
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  #92  
Old July 9th, 2009, 05:08 PM
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Default Re: Insectoids

Quote:
1: The description at the beginning still says that you should take Death 1 even though you have updated them to have domkill
Didn't I remove that? I thought I did.

Quote:
2: Are there any heroes that will arrive?
Since Insectoids don't have individuality I thought it would not be a good idea to give them heroes.

Quote:
3: Will we see an MA Insectoids?
That probability is extremely low. I haven't done any mods in a long time and it's unlikely that I'll get the time to create a mod any time soon. I only visit the forum once a month or so to see if anyone found any bugs in my mods.
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  #93  
Old July 9th, 2009, 06:34 PM

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Default Re: Insectoids

Quote:
Originally Posted by Amos View Post
Quote:
3: Will we see an MA Insectoids?
That probability is extremely low. I haven't done any mods in a long time and it's unlikely that I'll get the time to create a mod any time soon. I only visit the forum once a month or so to see if anyone found any bugs in my mods.
Thats too bad. Well, thanks for your contributions, and I hope that you find some inspiration again sometime soon!
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  #94  
Old July 10th, 2009, 02:28 AM
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Default Re: Insectoids

Trumanator I have searched the Insectoid.dm file and I can't find the "Death 1" statement you are referring to. Maybe you are using the older version.
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  #95  
Old July 10th, 2009, 09:59 AM

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Default Re: Insectoids

hmm, maybe I am... Oh well, easily fixed.
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  #96  
Old July 10th, 2009, 02:49 PM
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Default Re: Insectoids

Quote:
Originally Posted by Amos View Post
Quote:
2: Are there any heroes that will arrive?
Since Insectoids don't have individuality I thought it would not be a good idea to give them heroes.
Well if desired you could add a hero based on mutations... perhaps a 3-armed or 2-head insect?
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  #97  
Old March 9th, 2010, 10:13 PM

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Default Re: Insectoids

how exactly does this mod work?

I must be doing something wrong because i cant summon anything and there are no spawns. i am stuck wuth just the starting troops.
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  #98  
Old March 10th, 2010, 12:57 AM

Frozen Lama Frozen Lama is offline
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Default Re: Insectoids

this mod is like delving into the deepest darkest pit of hell in the Dom3 world. Amos was either very evil, or very drunk when he made it.

but i am the completely wrong person to tell you about it. i think trumanator knows pretty well.
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  #99  
Old March 10th, 2010, 09:46 AM
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Default Re: Insectoids

Quote:
Originally Posted by evilreign View Post
how exactly does this mod work?

I must be doing something wrong because i cant summon anything and there are no spawns. i am stuck wuth just the starting troops.
Caveat: I haven't played this, just looked at it briefly.

It appears (since there are no recruitables) that you need to take an awake pretender and use that to cast summoning rituals to obtain the "queen" type units, who will then domsummon "worker/soldier" type units (i.e. a number will appear each turn depending on the strength of your dominion.) So, basically, you'll need:
1) An awake pretender (probably only the custom one.)
2) A relatively high dominion (so the domsummon is effective)
3) Paths appropriate to casting the relevant summoning rituals.

I haven't checked for any mod conflicts, so it's possible if you also have other mods installed that some of the necessary units or spells are overwritten. This mod is not too recent, so it's unlikely to have been updated to mesh with e.g. recent versions of CBM or the like.

Note that since your domain causes population loss (albeit much less than e.g. LA Ermor), there might be some give/take balance factors re: high dominion.
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  #100  
Old March 10th, 2010, 10:46 AM

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Default Re: Insectoids

In theory that should be how the mod works I guess, but in practise for me no matter how many different magic scales i try there is nothing listed under ritual summons, and the queens wont spawn anything no matter how many turns i wait and no matter how much dominion i have. I have disabled all mods except for this one and am using a standard map that came with the game. anybody have any ideas?
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