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  #211  
Old August 23rd, 2008, 06:59 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

As expected, Pangaea choose to attack before the end of agreed time. Let's see what this will bring them...
Maybe they'll get some idea of what awaits them from the spirited defence which our local militia put up, slaying enemies in greater numbers than they ever had...
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  #212  
Old August 23rd, 2008, 05:23 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Sorry about that, I had thought that you'd be with Van on our agreement on attacks being launched on turn 58 to be fought on 59 since you threw yourself in with their lot. Furthermore, the Seraph you have lurking a few provinces back doesn't worry me in the slightest, actually I relish the opprotunity to wet my blade with it's holy blood.
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  #213  
Old August 23rd, 2008, 05:32 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Certainly, you have absolutely no cause to worry. It wouldn't be painful in the slightest way... And I'm absolutely not against a little backstabbing - just noting that according to terms of our NAP, the attack should occur starting with current turn. And it will, according to plan...
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  #214  
Old August 24th, 2008, 06:26 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Greetings to all! As I had no answer considering a sub for me in this game I now officially ask that, if someone doesn't turn up in 6-10 hours, the next turn to be postponed until my return which will occur at about 10th of September.
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  #215  
Old August 25th, 2008, 04:35 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Still no one. Please postpone hosting until my return or, if you don't want to, turn Tien Chi AI.
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  #216  
Old August 25th, 2008, 09:45 AM
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Default Re: TucoTuco - MA game for new/newish players (upload)

This is a really tough situation..... Honestly I don't think the game will be very interesting without TC as an actual person, and playing. On the other hand, I'm not sure that this game has much of a future if we put it on hold for that long, after all the turns that just passed with nothing happening. 8 \
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  #217  
Old August 25th, 2008, 02:38 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Yeah, I can't say that letting things sit for another couple weeks will do any of us any good. And if we get rid of TC it throws the whole game out of whack. To be honest I've been dragging my feet with this game for awhile and I'd be fine with calling it now since I've really lost interest.

On another note, I'd also like to take this opprotunity to complement Valerius on his victory over my undead plant/skeleton hordes. An unsubtle solution for an unsubtle problem.
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  #218  
Old August 25th, 2008, 03:27 PM

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Default Re: TucoTuco - MA game for new/newish players (upload)

Thanks, Fakeymcfake. It seemed like the safest way to deal with the horde - those sleep vines are dangerous, certainly no place for my pretender to be.

I'm only a sub, but I'm also ok with calling it a game. Once you lose momentum/interest in a game it's tough to get it going again.
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  #219  
Old August 26th, 2008, 07:47 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

Well, since it is only the three of us left and it appears everyone is pretty much done I'm going to end the game. We had a good run aside from a string of subs and absences that threw the rhythm off towards the end and I have to say that I'm quite happy with my performance considering that this was the first multiplayer game I've played. Hope to see you guys in other games.

- Fakey
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  #220  
Old August 26th, 2008, 08:14 PM
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Default Re: TucoTuco - MA game for new/newish players (upload)

<3

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