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  #11  
Old March 18th, 2008, 04:32 PM
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Default Re: SE5 Beta 1.67 Changelog

22. Fixed - If ground combat is taking place on a planet, the owner of the planet cannot scrap
cargo, jettison cargo, or abandon the planet.

aww does that mean i can't drop a Tectonic Bomb on the invading troops
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  #12  
Old March 18th, 2008, 06:03 PM
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Default Re: SE5 Beta 1.67 Changelog

Surely you can still use a tectonic bomb!
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  #13  
Old March 18th, 2008, 07:44 PM
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Default Re: SE5 Beta 1.67 Changelog

Doesn't say anything about tectonic bombs that I can see.
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  #14  
Old March 18th, 2008, 10:09 PM
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Default Re: SE5 Beta 1.67 Changelog

But INVISIBLE tectonic bombs, now, THOSE are completely off limits
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  #15  
Old March 18th, 2008, 10:40 PM
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Default Re: SE5 Beta 1.67 Changelog

Invisible tectonic bombs don't exist.

I know this, for I can't see them.
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  #16  
Old March 19th, 2008, 10:02 PM
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Default Re: SE5 Beta 1.67 Changelog

/me casts Make Invisible on Narf
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  #17  
Old March 19th, 2008, 10:44 PM
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Default Re: SE5 Beta 1.67 Changelog

Quote:
Ed Kolis said:
/me casts Make Invisible on Narf
AAAAAHHHH!!!! I DON'T EXIST!!!!

/me runs in circles, screams and shouts.
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  #18  
Old March 20th, 2008, 08:28 PM
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Default Re: SE5 Beta 1.70 Changelog

The latest from the beta:

Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's emergency build rate.
3. Changed - Ships in combat with the same target will spread out around the target a bit more.
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.
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  #19  
Old March 20th, 2008, 10:03 PM

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Default Re: SE5 Beta 1.70 Changelog

Captain Kwok said:
4. Changed - "Only Engines", "Only Weapons", and "Only Shield Generators" damage types now penetrate both shields and armor.


Don't like the sound of that - it greatly strengthens Ionic and Tachyon weapons (which previously could have been blocked by armour) and effectively means they can't be defended against (aside from staying out of range).

If anything, component targeting weapons should be able to bypass armour (which has to have openings for weapons and engines) rather than shields.
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  #20  
Old March 20th, 2008, 10:19 PM
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Default Re: SE5 Beta 1.70 Changelog

It was quickly suggested that perhaps most of these weapons be blocked by shields, while bypassing armor.

It's controlled by the data files though, so it's nothing that can be corrected easily if the patch doesn't do it right away.
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