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  #1  
Old September 13th, 2004, 12:56 PM
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Default Fools Lament II - Ended - Mictlan wins!!!

Server information can be found here:
http://www.soapyfrog.net/dom2

Server is up and running you can upload pretenders anytime.

I will be starting an MP game using the Peter Ebbesen modded Wars of Orania "Nasty Edition" map. The server will be running the v2.14 patch.

Current players:
Acrosephele - Baboune
Tien Chi - Soapyfrog
Ermor - Huzurdaddi
Man - Anatoli11
Pangea - Nappa
Jotunheim - Bluebird
Ctis - daesthai
Matchaka - deccan
Ulm - Cedric
Marignon - rex_havok
Mictlan - Yossar

The following house rules will be in effect:

The following items are outlawed:
  • Clams
    Fever Fetishes
    Blood Stones
    Soul Contracts
The following restrictions will be in effect:
  • Vampire Lords may not Summon Allies
    Caelum may not be used
    Watchtowers and Mausoleums will not be allowed
Site Frequency: 75
Research: Difficult
Victory: 1st to hold 7 capitals
HoF: 15
Events: common
Renaming: on
Master Password: on

Any interest? Watch this spot for server/port info.
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  #2  
Old September 13th, 2004, 01:14 PM
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Default Re: Fools Lament II - Newbies Welcome

while the items can be discovered, so any cheating would run the real risk of eventual discovery, anyone using vampire lords could just claim to be summoning vampires independently.

what is the modded nature of the map? i can't recall off hand.

i'm glad to see the "no caelum, watchtowers, or mausoleums" meme going strong
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  #3  
Old September 13th, 2004, 01:15 PM

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Default Re: Fools Lament II - Newbies Welcome

I think you should allow a limited number of Blood Stones, since they give +1 E, that could be needed for some races, like Abysya ...
The Abysyan Warlock with random E can forge the Stone, then the E.Boots and so he can forge a Dwarven Hammer ...

This is only an example.
Even more these rules will cripple all Blood Nations, removing them some of the best items/strategies, and giving to other Nations the advantage of 75% magic site frequency.
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  #4  
Old September 13th, 2004, 01:20 PM
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Default Re: Fools Lament II - Newbies Welcome

I thought about that and then I thought... why? There is no reason really... Earth boots and empowerment (or staff of elemental mastery) should be fine.

Having limited blood stones as opposed to none is an unneccessary complication.
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Old September 13th, 2004, 01:25 PM
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Default Re: Fools Lament II - Newbies Welcome

As for Blood nations I am not sympathetic.

Frankly I would gladly play Abysia under these rules. Even without contracts Blood Nations have some of the best summons going, and they have excellent national troops which will be much more relevant in a game like this (hopefully).

Also Abysia does use gems for a lot of stuff too (forging and summons) so its not like other nations have some kind of advantage if there are more magic sites
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  #6  
Old September 13th, 2004, 01:31 PM
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Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
what is the modded nature of the map? I can't recall off hand.
From the readme:

"It is played on the Orania map that is included with the official release with a province setup that is identical to the Orania War scenario. The major change in the "Nasty Edition" is that every side starts with several powerful sites, units, or leaders, and that independents are set to strength 9. Victory goes to the nation that first occupies seven capitals including his own. Tread carefully."
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Old September 13th, 2004, 01:35 PM
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Default Re: Fools Lament II - Newbies Welcome

ahh, its the nasty edition then. why didn't you just say so?

I would agree w/ cohen in this case though, that blood stones are extremely important to abysia and mictlan in order to get earth going, though i agree that any limited rule would be a pain.
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Old September 13th, 2004, 01:36 PM

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Default Re: Fools Lament II - Newbies Welcome

I believe this map could really screw up the game.

If someone checks the release note, all sites and stuff could be seen.
Here Abysya ie starts with Steel Ovens, + 40 resources and 20% const bonus.

Atlantis starts with "The Water Solstice" that gives 50 bonus in Enchantment.

Ulm starts with the Ancient Forge ... mmm hammer, + smith, + forge = 70% forge bonus (but it's only Ulm Smith limited)

These are only some of the stuff that could really change the way of gaming, however now I shut up because this is your game, and you can set it up as you prefer.
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  #9  
Old September 13th, 2004, 01:42 PM
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Default Re: Fools Lament II - Newbies Welcome

Well I'd prefer new-er players, but anyone is welcome. Arco is already claimed however... (doh). There are 4 players from the previous Fools game who get first dibs. I'll post when they've all picked.
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  #10  
Old September 13th, 2004, 01:44 PM
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Default Re: Fools Lament II - Newbies Welcome

I'd like to try Man
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