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Old April 14th, 2012, 12:16 PM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/u...en_14_4_12.zip

Raiel had the awesome notion of giving a possibility of generating each nation with a separate seed. This was a brilliant idea, since now we have a concept for one more cheat preventing multiplayer method: allow players generate nations until they find one they like and then just make a mod with all the seeds players have submitted. Alternatively you could use the old semi-blind selection but just generate like 200 nations and then build a new mod on their seeds. This feature is disabled by default but the .dm file will always contain randomly chosen nation seeds if you wish to reproduce your random nations later. You can enable this and some other new interface related stuff at settings.txt

Changelog roughly:
- More awesome new mounts for humans and hoburgs by Ragnarok-X, including for example ozelotl (the flying tiger), beast bat, amphithetre and moose.
- Some name/description stuff by Ragnarok-X
- Normal/sacred commanders sometimes (relatively often) get higher maximum leadership
- Mounted hoburgs can't get tower shields (such a huge change!)
- Settings.txt contains some stuff that may or may not make life easier
- You can generate mods with each nation having a different seed (see the above small wall of text)
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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