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  #1  
Old October 15th, 2003, 12:49 AM

Phoenix-D Phoenix-D is offline
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Default List of oddities

These are those things that are amusing or annoying, and probably bugs..but aren't worth bugging MM about by themselves. So I figure we can add them into a list and sent -that-.

First few:

-hitting yourself with a mine will make Terran units fire on you (I suppose because you shot a terran ship..)

-the Terran Starbase- and maybe others- can shoot itself with its missiles.

-no way to mod the radar display to show other than full, 300, 150, or 75 (I think)

-non-commented data files (SE4 had a listing of what everything does at the top of the files..SF lacks this)

-no way to make weapons that are more accurate, or that have minimum ranges

Speaking of which, what the heck does the emmisive armor damage resistance do, anyway?

EDIT: a few more..

Why does the manual list the out-system speed slowing as conserving fuel..when you can't even mod in energy useage for anything other than a weapon? (or maybe a shield capacitator pod..)

Cloaking. I have seen sensors to detect cloaked ships..I have yet to see a cloaking device.

[ October 15, 2003, 00:03: Message edited by: Phoenix-D ]
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  #2  
Old October 15th, 2003, 02:50 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: List of oddities

Quote:
Speaking of which, what the heck does the emmisive armor damage resistance do, anyway?
It reduces the hull damage you take by X%
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Old October 15th, 2003, 03:04 AM
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Default Re: List of oddities

Quote:
Originally posted by Phoenix-D:
Cloaking. I have seen sensors to detect cloaked ships..I have yet to see a cloaking device.
Indeed. Hard to do Romulans without them...
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  #4  
Old October 15th, 2003, 09:37 AM
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Default Re: List of oddities

you know, it would be funny if other terran ships shot at the starbase after it shoots itself with a missile.
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Old October 15th, 2003, 09:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: List of oddities

Another..

-there doesn't seem to be a way to control which components are right-click useable and destroyed on use, and which aren't.

-anyone figured how the stealth cruisers in campaign 2 work yet? Just from looking at the files, I can't tell..

I'd love to be wrong on a lot of these, since the modding seems to have so much potential, but there's all these odd ommisions.
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Old October 15th, 2003, 09:52 PM

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Default Re: List of oddities

Quote:
Originally posted by Phoenix-D:
-there doesn't seem to be a way to control which components are right-click useable and destroyed on use, and which aren't.
I'm guessing any component with one or more effects and a placement location of 'None' works that way. Makes sense because there's no other purpose to adding an effect to a component that can't be installed anywhere.

Quote:
-anyone figured how the stealth cruisers in campaign 2 work yet? Just from looking at the files, I can't tell..
They don't exist. There's no Fazrah Cruiser S in the enemies file.

[ October 15, 2003, 20:53: Message edited by: Mehrunes ]
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