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  #11  
Old September 3rd, 2010, 04:07 AM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

Good to have a powerful blood nation on board. But please do look over blood magic carefully, even if you're familiar with Squirrelloid's mod, since there are some differences. Don't want there to be any nasty surprises (one that pertains to Aby is that there is no Send Horror - though Send Lesser Horror is available).
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  #12  
Old September 3rd, 2010, 12:43 PM
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Fantomen Fantomen is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

Yeah, I've looked at it. No jade knives, no vampires, no contracts and no send horror. Quite a nerf, but I think it's all good and necessary changes. Like you say the settings compensates in that blood becomes more viable from the start.

The world shall BURN!!!
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  #13  
Old September 3rd, 2010, 05:10 PM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

LDiCesare has confirmed that he will play Ulm so Mictlan is now available for anyone in the mood for a double bless.
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  #14  
Old September 4th, 2010, 05:37 AM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

So we've got 6 players. We can play with that but I think it's worth waiting a couple more days to try to get 8. Also, this is a holiday weekend in the U.S. (through Monday), which may impact some players.
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  #15  
Old September 4th, 2010, 06:30 AM

LDiCesare LDiCesare is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

First try. Inverted tower (4 air, illusionists) just near my capital. Wow.
The sites will make for more magic diversity.
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  #16  
Old September 4th, 2010, 06:44 AM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

Yeah, it will be a big change. You'll find sites early on that you normally wouldn't until later (like most people, I suspect, I eventually search my provinces for every path except sometimes blood - but it takes time).

It does fit in with the idea of speeding right to the mid-game, when you have managed to search all paths. But mainly it removes one of the many conditions I had last game in the hope of the game having a broader appeal.
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  #17  
Old September 4th, 2010, 08:39 AM

Dark Kitty Dark Kitty is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

I would like to join as Shinuyama
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  #18  
Old September 4th, 2010, 02:43 PM

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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

Ok, we just need one more player!

So, let's assume we'll get 8 players. Any map suggestions?
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  #19  
Old September 4th, 2010, 05:18 PM

zlefin zlefin is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

this looks interesting, i'm gonna poke around the mod and see what nation i'd like to try; but i think i'll join (though if someone more definite comes along, feel free to go with them instead)
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  #20  
Old September 4th, 2010, 08:54 PM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

No worries; we haven't decided on a map yet so it's easy enough to add another player.
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