I'm posting this again because I'm about to post the poll, and I have one addition to the list to make - a suggestion I made much earlier, which pretty much got shot down. It's a suggestion to rework the way province defense is done. Check out the thread
here. Not all original ideas - some discussion on usenet about this. Anyways, read about it if you're interested. Then go take the poll.
1. Tweaks/Easy changes to implement
Darker colours/textures in unit displays [to make sprites easier to see/look better]
Alignment of stats in unit info screens [i.e. in a column]
Pre-made pretenders for new players
New player 'get started' guide
Quick start game for new players
End/quit/save/host button remake [so that 'end turn' takes you directly to next turn]
Bless effects displayed when creating a pretender's magic
Actual effects of scales explained when creating a pretender's scales
Line between commanders and regular units in recruitment screen
Titles in recruitment screen for
unit section and
commander section
More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
Able to quit battles using ESC
When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
X axis labeled in score overview graph
Message in top left when Commander is killed in battle
When you win/lose a game, instead of exiting the program, get brought back to main menu
Show undead and magic leadership in unit info screen (e.g. 25/0/10)
Soldiers with "guard commander" orders fire missiles if a target is within range
Link from nation overview (F1) to recruitment screen in each province
Show resource usage in nation overview [so that you can see at a glance which provinces aren't being used to their full potential]
Warning colours in nation overview (e.g. red for supply usage when higher than supply availability, etc.)
2. Additions of relatively minor features
Battle results (i.e. list of casualties) when storming a Castle
'?' accessible on main menu (i.e. as a button)
Research point 'lock' for schools of magic
Random nation AI opponents
Map and Scenario triggers [not sure where this was mentioned]
Ability to rename commanders, or at least add epithets
Enhanced start (starting with more than one province)
Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button
below instead of
at the end of scroll-lists)
Names of units in addition to icons in recruitment/deployment screens
Detailed breakdown of mixed squads in deployment screen
Detailed lists of losses (most importantly commanders)
Right-clicking commander in main screen gives you list of troops under his command
Build queue for commanders (even though there is only one recruitable per month)
Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
Build queue doesn't charge you for units which won't be built that turn
Ability to turn off pre-battle zoom animation
Number of local defense force killed show up on battle report (even though they're automatically replaced)
Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
Hostile borders different colour than province borders within your nations [don't know if this is possible]
Prevent redundant site searching [or have a message like the "preaching cannot be used to raise the dominion of this province any higher" message]
When game ends prompt for deletion of game file
or
When game ends, automatically delete game file
Ability to toggle on/off battle grid in squad positioning screen
New Command for missile units: Hold or Fire
Keyboard selection (hotkeys or something else) for every command available with mouse
also including:
Keyboard command to select next commander within province, even if he already has orders.
Ability to scroll lists with arrow keys instead of mouse
Keyboard interface for research screen
Keyboard command to cycle through friendly provinces
Expanded gem-transfer screen, showing more than 2 commanders
Label in nation overview identifying province types [feudal, amazons, etc.], and therefore the troops recruitable there
Ability to cycle through recruitment screens without exiting to main map
3. Additions of relatively major features
SP diplomacy
Increased battle replay functionality (various speeds, etc.)
Ability to store more than one god for each nation
Modability
Search function for items on commanders
Battle Sim
Enabling/disabling spells [being able to indicate which spells your mage should pick from]
Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)
Rework of province defense
4. Balance considerations
Improve Strategic AI
Bug fixes
Less focus on supercombatants
More regrowth possibilities / less emphasis on population death
Greater 'bless' effects [e.g. starting at an earlier level (lvl 3?), increasing exponentially rather than by addition (1,2,4,8 vs. 2,3,4,5), magic cheaper in general, etc.]
Reduce effectiveness of artillery-like spells (esp. in hostile dominion), or provide counters