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  #1  
Old May 29th, 2010, 09:55 AM

Artofwar Artofwar is offline
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Default Need Lost Cost Lift Capacity Explained Cross where is your guide on this lol

I got down the L key and how to load unload but have the pros here figured out the TOTAL ins and outs of which unit can load what unit ... The Manual seems to indicate Load Cost and Lift Capacities one needs to look at in the unit info ... The manual also says to make a scenario and just put a lot of units and trucks and stuff on it mules etc. and see what loads with what ..

I figured maybe CROSS had already done this for us in a guide.

There are really not THAT many units for him to check out and see what units can be loaded into what ... only about 1 million

I searched the forums and came up with some answers but...

It reads this somewhere in the manual: Lift Capacity Roughly, one man equals one lift point. However, some guns, mortar teams and so on cost more to lift (guns will have a '*' or '**' to indicate heavy weight). Vehicles with lift of 1XX can carry heavy units, 2XX really heavy units (look at say barges, which carry tanks etc.).

What does that mean its Greek to me.

Then there is this: (from the manual) Load Cost This is the bit that says something is heavier than average, 0 for squads means only the men are factored, but say a .50 MMG section with Load cost of 1, will cost roughly 12 lift points, and tanks with load cost in the 24 ton class, need barges to carry. A 57mm AT gun with load Cost of 2 requires a vehicle with a 1XX Lift Capacity, and a 3 inch AT gun with Load Cost 3 needs a fair sized truck to tow it.

Ok so a 57mm with a load cost of 2 will cost roughly 24 lift points cause one inf has a load cost of 1 and costs roughly 12 lift points but actually this is NOT true cause a 57mm requires a vehcile with a lift capacity of 1XX !!!

Have the designers come up with a way for us to easily know what can be loaded on what .. They HAVE done so much and here is someone else (myself) whining about something ...

And who wants to do this from the manual ??? ---(The best way to find out what carries what is by experience, set out a test game buy a full set of various transports and loads, and then experiment in the deploy phase to see what is allowed by loading and unloading the combinations, then exit the test game.)
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  #2  
Old May 29th, 2010, 09:01 PM
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DRG DRG is offline
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Default Re: Need Lost Cost Lift Capacity Explained Cross where is your guide on this lol

I'm having a hard time understanding what the problem is here as the entire issue seems straighforward to me ( but then I've been doing this for 12+ years )

IF a vehicle, any vehicle, can only carry infantry it will have a carry capacity listed something like

CARRY CAPACITY 13

IF a vehicle can carry gun of any kind it will be listed something like

CARRY CAPACITY 113

the 1xx indicates it can carry a gun but NOT a vehicle

Barges, gliders, barge carries can carry vehicles and are listed like this

CARRY CAPACITY 255

That means it can carry 55 total carry points ( 55 men ) or a tank with a carry cost of , for example 25 PLUS 20 men ( 25+20=55 ) or a tank that "weighs" 45 PLUS ten men ( again 55 total )


A 57 mm AT gun has a carry cost of 6 ( you'll need to explain how you figured it would be 24 becasue..... IDK......) 1 point for the gun PLUS 5 points for the 5 crewmen = 6 points and if needs to be loaded into a vehicle that shows 106 MINIMUM carry capacity ( 1 indicates it can carry a gun and 6 the maximum number of carry points.


Don
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Old May 30th, 2010, 12:41 AM

Artofwar Artofwar is offline
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Talking Re: Need Lost Cost Lift Capacity Explained Cross where is your guide on this lol

THANKS DRG now that explains it .... The xx's had me confused ...

I didn't connect it all up but makes complete sense Now !!! .. always best if the manual would give lots of examples
you should have been a teacher....
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