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  #1  
Old May 24th, 2004, 03:58 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Announcing: Freespace mod, a branch of the People\'s Mod

I absolutely love this game and it really disappoints me that nobody seems capable of actually making a mod that doesn't die. So here I am. I have a decent amount of experience in mod making, and I have narrowed it down to one of two things:

1) A Star Trek mod
2) A Freespace 2 based mod.

I own 3dsmax 6 and I will be using this to make new ships. There will be a full complement of new ships, new components, new missions. Do note that I am a stubbourn SOB that never gives up on anything (I'm also ex-military). Let me know what you think. I have researched both mods, and they both seem about equally feasible. The only problem I can forsee is as someone mentioned in the thread on the previous attempt at a Star Trek mod, the ships are freakin huge! Freespace does not have this issue. Anyway, let me know what you like most, and I have already begun work. As soon as a theme is decided upon, I will create a website and real work will begin.

[ May 31, 2004, 19:05: Message edited by: Gandalf_greypilgrim ]
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  #2  
Old May 24th, 2004, 05:34 PM

Renegade 13 Renegade 13 is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Awesome! I keep hoping for a new mod, but as you mentioned, most seem to die early...

The only other mod I know of for Starfury is SJ's Pirates & Nomads Mod. So it'd be great if there was another around.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #3  
Old May 24th, 2004, 07:07 PM

Exan Exan is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Also The Peoples mod is still going strong. You can check how it's progressing at.
http://projectxstudios.com

and to see some of the models of the game at:
http://koti.mbnet.fi/dyards

Shameless advertising. Sorry!
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  #4  
Old May 24th, 2004, 09:58 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Well, I knew about the people's mod, but I haven't seen much activity in it. Anyone have any preference to themes?
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Old May 25th, 2004, 07:58 PM

Simeron Simeron is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

As much as I would love to see a Star Trek Mod (and I would vote for that) I have to say I think a Freespace Mod would be more fitting for Starfury.

Not to mention you would probably get a nasty letter from Paramount saying you are infringing on some Star Trek Copyright unless you pay them some god awful chunk of cash (as has happened in some other mods I have heard of for other games).
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  #6  
Old May 25th, 2004, 09:27 PM
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Fyron Fyron is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Nothing has been done about the Star Trek mods for SE4. I doubt anything will happen with a SF Star Trek Mod. Malfador and Shrapnel are under the Paramount radar.
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  #7  
Old May 25th, 2004, 10:34 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Well, I also tend to agree that a freespace mod is more fitting, the star trek ships are just too large. I'm leaning more towards a freespace mod, although if I get enough support then I may consider doing both.
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Old May 25th, 2004, 10:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

What do you mean by too large?
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  #9  
Old May 25th, 2004, 11:14 PM

DeadZone DeadZone is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

The way the movement engine is would make it silly to make a ST mod

For one, a Borg Cube looks completely stupid when turning about (trust me, Ive imported plenty on ST models into SF)
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Old May 26th, 2004, 07:34 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: Announcing: Freespace mod, a branch of the People\'s Mod

Quote:
Originally posted by Phoenix-D:
What do you mean by too large?
The physical size of the ships is too large. It just wouldn't like right, as deadzone said too, the movement system just doesn't look right. So, it's decided then, look for a new post regarding the freespace mod, right now I have to wait for my new hard drive to come in, stupid disk fried
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