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  #1  
Old September 17th, 2010, 11:17 PM

RERomine RERomine is offline
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Default Re: DAR: GE Long campaign - small core

I was reading through and agree completely that StuGs and North Africa don't mix. It isn't that StuGs aren't good, but their limited rate of fire combined with their relatively low ammo stowage makes them unsuited for high armor environments. Even with good tank killing capability, the two liabilities I mentioned become a major factor. This, I learned the hard way. In Assaults, Advances and Meeting Engagements, they are fine. Your force is generally no worse than equal to the enemy, with some variations based on core experience.

Once you get into Delays and Defends, the enemy vastly outnumbers your force. This is where rate of fire and ammo supply comes into play. In North Africa, British armor is fairly inexpensive and you see them come in massive waves if you have it set as "AI Tank Heavy". I had one battle where I destroyed about 275 enemy vehicles. All my StuGs were running out of ammo and I was trying to rotate them off line to resupply. This is not something you want to have to do in the middle of a major battle. Once you start running into more expensive tanks, it becomes less of a problem. In North Africa, the 50mm guns on your tanks is fine until you start running into American Shermans.

My core was very expensive in that battle. I had a company of tanks and two companies of infantry, each supported by one platoon of StuGs. My overall solution to the problem was to replace the StuGs with Tigers, as it was 1/43. I'm not sure if they had any Tigers in North Africa, but I wasn't as focused on realism at that point. The Tigers solved the problem; better rate of fire and more ammo. StuGs might have been more realistic support for infantry, but the "AI Heavy Tank" setting tossed realistic opposition out the window.
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Old September 18th, 2010, 01:32 AM
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gila gila is offline
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Default Re: DAR: GE Long campaign - small core

STuG's are cheap,as fast as PZIV's (same hull and engine) have low profile and most are hard nosed and can deal with most armour within range in this time period.

(They were easily modified thru out the war as no complication with having a turret)

If you don't go high speed of course,use them as an Tank destroyer and SP support on elevated ground, hunker down with a good LOS and get 1-1 or 2-1 armour kill ratio for each one that gets KO'ed should suffice

Last edited by gila; September 18th, 2010 at 01:55 AM..
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Old September 18th, 2010, 03:08 AM

Brian61 Brian61 is offline
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Default Re: DAR: GE Long campaign - small core

Quote:
Originally Posted by RERomine View Post
I was reading through and agree completely that StuGs and North Africa don't mix.
That might be why, as far as I can tell, only one batterie of StuGs was sent to Afrika Korps.

Quote:
Originally Posted by RERomine View Post
My overall solution to the problem was to replace the StuGs with Tigers, as it was 1/43. I'm not sure if they had any Tigers in North Africa, but I wasn't as focused on realism at that point.
They did, mostly under Paulus though who didn't agree with Rommel as to their employment. He ended up more or less wasting them. The PzIVf2 'specials' were also a good answer to the problem of Shermans and other (for the time anyhow) heavily armored tanks.

Quote:
Originally Posted by RERomine View Post
StuGs might have been more realistic support for infantry, but the "AI Heavy Tank" setting tossed realistic opposition out the window.
This is where I have to disagree. The north africa theatre was largely a desert war, static infantry was pretty much pointless. Thus the ratio of armor to infantry was dramatically different than in other theatres. In meeting engagements it was practically inverted. In the open with good visibility, infantry (in WWII especially) was just cannon fodder for tanks unless they were dug in or in fixed fortifications. Many times those were rendered useless just because Rommel would bypass them and cut them off from resupply, similar to the US 'island hopping' strategy in the Pacific.

The problem is that the AI is *horrible* with mechanized/truck-borne infanty and rather suicidal with armored cars as well. So in meeting engagements and to a degree in advance/delays, the problem isn't the ratio of armor to infantry being unrealistic, the problem is the AI not being able to use what it has very effectively. The AI just isn't a very hard opponent in mobile warfare.

What I do currently with this campaign is, for North Africa, turn AI Tank Heavy on but when I'm coming up to a historic assault/defend battle (such as the assault on the Knightsbridge box in the Gazala battle that I'm in the middle of playing), I set the preferences to AI Tank Heavy off. If I was sticking around for Tunisia (Kasserine Pass,etc) I'd probably turn it off for most of those battles as well.

Anyhow, that's my 2c on playing in the North Africa theatre
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Brian
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Old September 18th, 2010, 10:29 AM

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Default Re: DAR: GE Long campaign - small core

Quote:
Originally Posted by Brian61 View Post
Quote:
Originally Posted by RERomine View Post
StuGs might have been more realistic support for infantry, but the "AI Heavy Tank" setting tossed realistic opposition out the window.
This is where I have to disagree. The north africa theatre was largely a desert war, static infantry was pretty much pointless. Thus the ratio of armor to infantry was dramatically different than in other theatres. In meeting engagements it was practically inverted. In the open with good visibility, infantry (in WWII especially) was just cannon fodder for tanks unless they were dug in or in fixed fortifications. Many times those were rendered useless just because Rommel would bypass them and cut them off from resupply, similar to the US 'island hopping' strategy in the Pacific.
My comment was more related to the general intent of the StuGs than anything. The preferred support for an infantry battalion would be StuGs as opposed to Tiger tanks. The infantry I used were mechanized, so they weren't a bad fit for North Aftrica.
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Old September 18th, 2010, 05:23 PM

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Default Re: DAR: GE Long campaign - small core

Oops, sorry I shouldn't post late at night!

Brian
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Old September 18th, 2010, 05:39 PM

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Default Re: DAR: GE Long campaign - small core

KG Krafft, 5 June, 1942 - Afrika Korps

Repair, resupply, and reorganization: Replacement vehicles finally arrive, all panzer platoon leaders (excepting platoon D) now have PzKw IIIL model panzers and the /1 panzers are all PzKw IIIj/1's giving two panzers in each of the main panzer platoons with the 50L60 long barrel 5cm guns (and incidently, smoke dischargers).

Situation: For nearly two weeks, Rommel's forces have been trapped in "the Cauldron" between an extensive minefield and stiff British resistance. A few days ago a corridor was opened for resupply, splitting the Allied front in half. Early in the afternoon, Rommel issues orders to resume the attack. KG Krafft's operational area is the "Knightsbridge box", a generally open sandy region with numerous hills topped by rocky outcroppings. Numerous sand dunes are present however there are also a few windswept areas of packed earth as well as an east/west road running through the area about three quarters a kilometer from the southern edge of the area. [Assault mission, visibility 57, length 47, standard victory hexes, 100x100 map size]

Orders: Launch an assault against the "Knightsbridge box", destroy the enemy defenders and sieze control of the area. Attached to KG Krafft for the duration of the operation is the II battalion of the 104th Panzergrenadier Regiment. Primary artillery support will be provided by the I battalion of the 33rd Artillery Regiment (10.5cm) with Korps providing one captured 25pdr battery for counterbattery and smoke only (limited ammo). Luftwaffe is able to provide four Bf 109E-7's and four Bf110E-2's for tactical airstrikes.

Battle Plan: The initial axis of attack is west to east one kilometer north of the southern edge of the area. The panzergrenadier battalion will lead the advance two up with the third company held in ready reserve. The panzer company will follow and provide direct fire support. Upon reaching the southernmost objective area, the axis of attack will change becoming south to north towards the center of the northern objective areas.

Execution: KG Krafft kicked off the assault with artillery strikes on likely AAA positions followed by an all out airstrike of eight planes. The airstrike resulted in one Grant tank destroyed and a small number of infantry units destroyed, decimated, and/or routed. British also fired interdictory missions from four 25pdr troops but with no casualties resulting.

Artillery and airstrikes continue to pound the British defenses as KG Kraft advances. At the 15 minute mark, Oberstlt Krafft gives the wind up order and the mechanized and motorized portions of the kampfgruppe prepare to move out. On the next pass of the Luftwaffe one Bf109 strays too far north and is nearly shot down by Bofors 40mm AAA fire, the pilot coaxes the badly damaged airplane towards the nearest friendly airbase. The sIG33's, having shifted firing positions, are given a new mission to bombard infantry positions spotted by the Luftwaffe pilots.

The Luftwaffe, as usual, refuse to follow ground guidance and intent on avenging their crippled comrade, find two of the AAA positions, destroying one of the Bofors and damaging the other. The previous fire mission for the sIG33's is cancelled and they are given a new one to knock out the remaining AAA position. Enemy artillery fire comes uncomfortably close to KG Krafft's SdKfz 10/4's and, while undamaged, they are forced to reposition.

Platoon T of S company is fired upon by a dugin infantry squad. A torrent of long range machinegun and 5cm cannon fire together with fire from the nearby platoon U of S company quickly suppress the enemy unit. Mortar fire is plotted just in case and the 10.5cm batteries of the supporting artillery battalion are retasked to fire smoke to mask off the enemy front line from rearward support elements. Within minutes the solitary British infantry squad near the road is routed.

Another airstrike, this time a Bf109 and a Bf110 are damaged but the second known AAA position is knocked out of commission. A second infantry squad is encountered, about 250 meters east of the first one, and yet another fires but remains unspotted. The lead British squad has been eliminated and the second routed as the advance continues. The sIG33's are being reloaded so the 8cm mortars are given instructions to shift fire towards the second position further east. A smoke mission is called on the secondary obscuration targets about 500 meters east of the first obscuration targets.

Two more squads are spotted as the second of the first two encountered routs. Both are in reverse slope positions that render them immune to long range direct fire except from very narrow angles. Fortunately a few machineguns of the panzergrenadier battalion found themselves in one of those narrow arcs. Given the restricted vision into the surrounding area, forward observers were having a tough time getting the mortars to shift fire onto those new targets so the sIG33's, despite not having completed reload, were once again given the mission.

Mines were spotted on the road and just as the pioniers attached to the panzergrenadier battalion arrived to remove them, enemy artillery began falling. Fortunately the enemy spread out its fire missions to a number of other spots as well, only one of which resulted in any damage (a disabled truck). Still the enemy artillery failed to stop the advance, supported by the panzer company, the lead elements of the panzergrenadier battalion overran the British platoon protecting the road. As the engineers cleared the road of mines, the advance continues and artillery fire is called in on suspected enemy positions near the southern objective area.

Just as the advance is starting to pick up speed, another, much more extensive, minefield is detected (in one case stumbled upon). The mechanized pionier platoon is ordered forward just in case the minefield proves deeper than anticipated. Time is not yet a factor, but at nearly an hour and a half into the battle, the deadline is two and a half hours away and the plan doesn't allow for too much wasted time. Of course, the British pick that moment to begin raining artillery down on the troops near the road and the minefield.

Oberstlt Krafft curses the designer of the Knightsbridge box minefields, just when you think you've penetrated them, you run into another batch. Time is beginning to become a factor as the 10.5cm batteries are running low on ammo and most of the Luftwaffe aircraft have returned to base either out of ammo or too damaged to risk continuing. Two hours in to the battle, KG Krafft is still 500 meters short of the first phase objective. Enemy artillery continues to play a minor role in the delay, but of far more importance are the multilayered and random minefields being encountered.

Using long range machinegun fire to suppress squads and smoke to separate them from their support, the panzergrenadier battalion closes in towards the first objective area, overrunning two more British infantry squads on their approach. A sniper opens up on the advancing panzergrenadiers but liberal spraying of machinegun fire in the sniper's vicinity soon flushed him out and direct fire from a 5cm mortar battery finished him off.

While 25 pounder troops unleash shells on the reargaurd of the advance causing some halts and rerouting of traffic, the British have a colossal turn of bad luck when they launch a counterattack right in to the teeth of the advance. A new, never before encountered, size of ATG has fired upon one of our panzers, fortunately it missed. It appears about the same size as our 50L60 PaK 5, perhaps a bit larger, this does not bode well. The 10.5cm batteries report HE ammo nearly exhausted and no more smoke shells available. The sIG33's still have over 50% remaining after last resupply, the 8cm mortars have been fully restocked, and the 7.5cm IGs are currently being resupplied.

A pair of Honey tanks launched a brief counter attack from the north, they managed to destroy one halftrack before being destroyed. A troop of Grant tanks with accompanying infantry has been spotted in the north, it is headed west, presumeably to attack our rear area. Of course, there's nothing there to be attacked. A Bofors AAA position in the north has been destroyed and the only spotted 6pdr ATG has been damaged, it is also under mortar bombardment.

The southern objective area has been secured and a little over one hour remains to capture the two northern objective areas, Oberstlt Krafft orders the commitment of the reserve panzergrenadier company. Enemy artillery falls among a group of machineguns but, as they have not been moving for awhile, there were no immediate casualties. The G3 panzer was lost to 6pdr fire from an unspotted gun. A pair of Lee tanks are spotted coming down from the far north and the Grant tanks have reversed course, now heading generally in the direction of the southern objective area.

A previously unspotted Bofors 40mm gun just east of the northeastern objective causes major damage to the G4 panzer. The G1 panzer destroys the gun with its second shot. The G2 panzer is lost with all hands to a 6pdr ATG located near the northwestern objective area. The G1 panzer destroys another Grant tank and destroys another Bofors 40mm gun. The G0 panzer is heavily damaged by ATG fire and is forced to withdraw.

A 6pdr ATG located within the northeastern objective area fires upon and destroys the E3 panzer, it also heavily damages the E4 panzer which is forced to withdraw. There are three Lee tanks advancing south just west of the northeastern objective area and there are at least two squads of infantry supported by an immobilized Grant covering the northwestern objective area. Time is running out, less than an hour remains. Panzer platoon F takes the Lee tanks under fire, destroying two with the help of the command panzers and then the F3 panzer advances and kills the last Lee tank.

With half an hour remaining, the D1 panzer is brewed up by a Bofors 40mm AA-gun that was hiding in the area of the northwestern objective. From the far north, a Matilda II is spotted advancing towards the northeast objective area. A troublesome Vickers HMG squad in the north continues to catch the occasional unwary squad during movement with a burst of deadly fire. The reserve panzergrenadier company (Y) rode its Opel trucks within a few hundred meters of the northwestern objective area using smoke from nearby units to cover the path. Having disembarked, they are advancing on that objective. The northeast objective area is being secured by the KG's pionier (gep) platoon with support from panzer platoon D.

Company Y stumbled upon a group of three bunkers just south of the northwestern objective area, fortunately they were facing west and the nearest was quickly destroyed with grenade bundles. The Matilda II, hit with a blizzard of 5cm AP rounds, popped smoke. A few minutes later, the Matilda emerged from the smoke screen only to find itself at short range to a half dozen 5cm barrels, the surprise was short. Panzergrenadiers destroyed the bunkers near the northwest objective area while panzers and artillery supressed the Vickers machineguns. Three pillboxes were discovered northeast of the northeastern objective area and to their east, the British headquarters. Within ten minutes, the pioniers had destroyed all three pillboxes and the British headquarters surrendered to panzer platoon D. Another 6pdr ATG was discovered just west of the northwest objective area, it was destroyed by panzergrenadiers.

With ten minutes left, the northwestern and northeastern objective areas were declared secure. Oberstlt Krafft radioed in the 'all clear' message and KG Krafft went into hasty defensive positions awaiting further orders.

Decisive victory, KG Krafft!

Last turn file attached, thanks for reading
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File Type: zip KG Krafft battle 27.zip (194.7 KB, 131 views)
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  #7  
Old September 19th, 2010, 04:03 AM

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Default Re: DAR: GE Long campaign - small core

KG Krafft, 26 August, 1942 - Eastern Front

Reorganization: KG Krafft has undergone a radical change. Due to political backstabbing by an old nemesis Oberstlt Krafft is initially reassigned to an infantry battalion on the Eastern Front. However, this order is intercepted and changed due to friends of Krafft within the Heer, and he finds himself in Juterbog taking command of a replacement assault gun batterie and assigned to Sturmgeschutz-Abteilung 667 but detached to 1st Panzer Division, XXXIX Panzer Group, 9th Army, Army Group Center. With the assistance of Rommel's chief of staff, some of the members of his old unit who were rotating out currently (or had rotated out recently) for health reasons (Africa's climate was rather rough on germans of more nordic stock) cross trained into his new unit. In effect, his panzer company calved an assualt gun battery.

The resulting TOE with attachments from Army/Corps/Division ends up as:
* 1x SdKfz 250/12 observation vehicle
* 1x StuG IIIf/8 command vehicle
* 3x StuG platoons each with:
** 2x StuG IIIf/8
** 1x SdKfz 250/1 (halftrack plus cannister provides upgrade path from 2x StuGs to 3x Stugs)
** 1x Ammo Cannister
* 1x IG section with:
** 2x sIG Ib
** 2x SdKfz 250/6
* 1x AAA section with:
** 2x SdKfz 7/1 FlaK
* 1x Sturmpioniere platoon gepanzart with:
** 3x Sturmpioniere
** 1x SturmPio(flam)
** 1x Pionier LMG
** 5x SdKfz 251/1
* 1x mechanized scout section with:
** 2x SdKfz 250/10
** 2x Spaehtrupp

Additionally, the core may be temporarily expanded from time to time with a panzergrenadier company.

Situation: His units had barely been detrained than orders came down from XXXIX Panzer Group, KG Krafft was thrown in to replace a panzer company that was responsible for stiffening the defense of the frontlines in a lightly wooded area of broken terrain with a road intersection between a secondary road running east-west about one kilometer north of the southern edge of the area and another secondary road running north south nearly two kilometers from the western edge of the area.

Orders: Reinforce the Panzergrenadier company and hold the area against any Russian breakthrough attempts. No artillery assets other than KG Krafft itself are available. Luftwaffe will be providing intermittent overflights of the area with an observation plane. [Delay mission, visibility 22, length 38, standard victory hexes, map size 80x80]

Battle Plan: The panzergrenadiers will deploy in two up formation making as much use as possible of the terrain. The heavy weapons will deploy so as to overlook the clearing containing the southern objective and the intersection. StuG platoons will deploy in concealed positions with ammo carriers 300 meters or so to the west. Platoon D will cover the north flank, platoon E will support the center, and platoon F will cover the south flank. The scout section will deploy to the far north against the possibility of an outflanking attempt there. The basic plan is, don't let the Russian infantry get into the woods containing the northern and central objective areas. If by some mischance they do, it will fall to the sturmpionieres to eject them.

Execution: All was quiet until the Storch passed overhead, then the sounds of AAA were heard, at least three guns. The pilot reported enemy armor moving west along the road in reinforced company strength, mostly T-60's and T-26's but at least one OT-34. There is a calvary screen ahead of the armor and at least a company of infantry accompanying it. A half a kilometer north of that force is another smaller one headed cross country, it looks to be a company of infantry supported by at least three T-28e M1939 tanks. Oberstlt Krafft immediately calls for interdiction fire from the sIGs upon receiving the pilot's report. The pilot ended transmission abruptly in and was last seen leaving the area trailing a bit of smoke.

In the far north, scouts report a group of three BA-10 armored cars moving west at full speed. After allowing them to approach to within a few hundred meters, the two SdKfz 250/10's of the scout section drive up out of the gully and engage, killing two of the BA-10's with only a few shots each before driving back into the gully and out of sight. A few minutes later the last of the three BA-10's is destroyed. In the south, the T-60's advance past the intersection, platoons E and F, with the aid of the batterie commander, perform popup maneuvers destroying three of the enemy tanks. Oberstlt Krafft orders platoon D to procede south along the road and reinforce platoon E.

Panzergrenadier platoon N and the machineguns of the heavy weapons platoon begin long range fire at desant teams on the road. Oberstlt Krafft calls for 8cm mortar fire to assist the sIG's in interdicting reinforcements. With platoon D arriving to reinforce, the StuG batterie quits playing hide and seek and procedes to slaughter nearly a dozen T-60's. Desant teams all along the road are in retreat or rout. Over the next few minutes the kill count climbs and includes BA-10's, T-26's, OT-34's, and T-28e's. The only warning note is the large numbers of artillery that the enemy is beginning to bring to bear.

Thus far the enemy infantry advance hasn't been too steady, most squads are routing at the near passage of a bullet. One bit of bad news though, the truck that was going to be used to haul the 8cm mortar team to a resupply point was destroyed by incoming artillery. The sIG Ib's are in the process of being resupplied, and the StuG batterie is taking advantage of a short lull in armor concentration to send one vehicle from each platoon to its resupply point.

The N1 squad of the southern platoon routed, a StuG fired a smoke round to block enemy los to them so they should rally soon. The southern 'redoubt' platoon has taken nearly all the heat so far. Relief is on the way though, platoon F is shifting positions to north of the road, this should free up D and E to engage the enemy infantry head on and the sIG's will resume firing very soon. Enemy artillery is becoming a factor, there's no safe place across the entire front, mortars, howitzers, and entire batteries firing all over.

A bit over an hour now since the first enemy units were spotted and its become an artillery slugfest on both sides. Platoon N's position in the south has really become untenable, so much incoming that they are all in rout, the only thing saving them is that all enemy in range is also routed. Resupply units have been ordered to withdraw further to the west, they are too vulnerable to artillery and too valueable to risk.

The batterie commander's StuG was the first one to suffer damage, it lost it's main gun and is being withdrawn. Platoons E and F are swapping positions so that E platoon can begin resupply. Just over an hour and a half since the beginning of the battle and although we haven't given much ground yet, one strong position has been abandoned, the sIGs are out of ammo and beginning resupply, the 8cm mortars are too low on ammo to do much than cover their own sector, and most of the StuG's have run out of HE ammo. Enemy artillery is slowing down the resupply process for the StuG's and degrading the remaining infantry position's ability to prevent the central russian infantry mob from advancing.

The only advantage to the mob advancing is that only a small repositioning is needed to bring the panzergrenadier company's machineguns to bear from the southwest. At the two hour point, the sIGs are back in business and the tide is once again ebbing. A mammoth of a tank, a KV-1 was spotted northeast of the intersection but it was too busy trying to get away to pose a threat.

The sIG storm passed once again, leaving a broken scattering of squads in the place of an advancing mob. Still, the russians continued to rally and return, and occasionally a tank or two would try its luck. Finally, a little more than three hours after the first shots were fired, the Russians called it quits.

Decisive victory, KG Krafft!

Game Notes: This terrain was perfect for this mission with the given forces, well perfect for KG Krafft, quite lousy for the Russians.

Last turn file attached, thanks for reading
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File Type: zip KG Krafft battle 28.zip (210.9 KB, 122 views)

Last edited by Brian61; September 19th, 2010 at 04:22 AM.. Reason: west is left
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Old September 19th, 2010, 05:11 PM

RERomine RERomine is offline
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Default Re: DAR: GE Long campaign - small core

These all are nicely written. There is a bit of a flair in the writing and they provide nice detail. There is also a nice flow in the story telling.

Well done!
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