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  #11  
Old March 7th, 2004, 04:13 PM
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Default Re: TDM-ModPack 3.40 Beta

I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?

I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. Thanks, love the update!
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  #12  
Old March 7th, 2004, 06:38 PM
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Master Belisarius Master Belisarius is offline
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. Thanks, love the update!
hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.

[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]
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  #13  
Old March 8th, 2004, 11:55 AM
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Default Re: TDM-ModPack 3.40 Beta

Thanks for the note on that. I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.

I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. Babbling sorry.
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  #14  
Old March 8th, 2004, 04:40 PM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.

Thanks in advance.
That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.
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  #15  
Old March 8th, 2004, 05:27 PM
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Default Re: TDM-ModPack 3.40 Beta

grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH!
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  #16  
Old March 8th, 2004, 06:24 PM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH!
The admin here at my work is a really nice guy. He plays SEIV alot, visits this forum every day, and allows pretty much anything (that's not dangerous) to be downloaded by all. Come to think of it, I think that admin is me.
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  #17  
Old March 8th, 2004, 10:46 PM
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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH!
Well, it's not so much as being generous as being ignorant. While I know my boss knows I surf the net in my spare time, I don't think she realizes how much stuff I d/l, especially for this game. I don't flaunt it, and usually hide teh screen when she or other office workers walk by. Like I mentioned in another post, one of my co-workers is getting canned, partly for personal e-mails at work. That's one thing I don't do. But as long as I'm not forbidden to d/l files, I'll keep doing it.
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  #18  
Old March 9th, 2004, 04:42 AM
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Default Re: TDM-ModPack 3.40 Beta

Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.
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  #19  
Old March 9th, 2004, 09:39 PM
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Default Re: TDM-ModPack 3.40 Beta

I will consider an upgrade for your dial up guys.
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.
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  #20  
Old March 9th, 2004, 09:41 PM

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Default Re: TDM-ModPack 3.40 Beta

Quote:
Originally posted by Slick:
Feedback for the beta guys:

I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.

Slick.
I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets.
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