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  #771  
Old March 9th, 2004, 02:35 AM
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Default Re: Official Image Collection

" But are you using FQM Deluxe data files with that map? You must use the mod to play on a map generated with it."

I installed the FQM Deluxe in the new TDM-Modpack 3.40 beta that I am using to base my Mod on. I generate a map before I start a game to get max systems I can. What do I need to change to fix this one little problem then?


"Only FQM Standard makes maps that do not require its data files to play with (so the FQM Standard maps can be used in the standard, unmodded game just fine)."

I want to know how to install the deluxe Version only into my mod. I feel stupid that I am having problems like this.

Sorry to keep bugging you, but I MUST HAVE FQM and Image Mod in my own Mod, it will suck otherwise.

Thanks if you have any suggestions. I went through all the text files they seem to be in the correct place, and the correct ones.

[ March 09, 2004, 00:47: Message edited by: Desert Fox ]
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  #772  
Old March 9th, 2004, 02:43 AM
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Default Re: Official Image Collection

I am thinking that you generated the map with a different set of data files than you are trying to use it with. Are you using the Map Editor.

How did you combine FQM with TDM? Did you overwrite the appropriate files from FQM over the files in the new mod?
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  #773  
Old March 9th, 2004, 03:01 AM
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Default Re: Official Image Collection

Quote:
Originally posted by Imperator Fyron:
I am thinking that you generated the map with a different set of data files than you are trying to use it with. Are you using the Map Editor.

How did you combine FQM with TDM? Did you overwrite the appropriate files from FQM over the files in the new mod?
I simply set up the game, picked the quadrant style I wanted, generate the map over and over until it is fairly max systems.

Yes, I overwrote the files, I even added in the extra eye candy files, I tried with and without. Same little glitch. Dude, I have read everything I could find on this or I would not be bugging you at all.

The odd thing, is that whenever there is a WP that can do damage, it shows up. The normal WP are the ones that do not show up. This is the real confusing thing about it.

I added in the files exactly as you state in your instructions for combining the two. Got me whats wrong, my partner knows a lot about this, and she is not able to figure it out either. It does the same thing on her system. Odd thing no one else ever had this happen.
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  #774  
Old March 9th, 2004, 07:00 AM

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Default Re: Official Image Collection

I have 4 new torpedo display images for the image mod combat pack. Who do I sent them to?
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  #775  
Old March 9th, 2004, 07:10 AM
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Default Re: Official Image Collection

SJ is fairly busy, so send them to me at admin spaceempires net (insert @ and .).

Desert Fox, please take a screen shot of this and send it to me.

[ March 09, 2004, 05:11: Message edited by: Imperator Fyron ]
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  #776  
Old March 9th, 2004, 03:10 PM
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Default Re: Official Image Collection

Quote:
Originally posted by Atrocities:
Components 331 and 332 are now being used.

Rar File
Atrocities, this link isn't working.
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  #777  
Old March 9th, 2004, 06:25 PM

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Default Re: Official Image Collection

did you people ever make the beer componet and the octoberfest facility ??
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  #778  
Old March 9th, 2004, 08:21 PM
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Default Re: Official Image Collection

www.astmod.com/zips/2newComps.rar This should work
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  #779  
Old March 9th, 2004, 08:28 PM
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Default Re: Official Image Collection

Quote:
Originally posted by Atrocities:
www.astmod.com/zips/2newComps.rar This should work
Thanks. I'm d/l now as I'm typing this. Can't wait to check them out.
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  #780  
Old March 31st, 2004, 02:46 AM
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Default Re: Official Image Collection

What is the size of the a component's pic on the compiled image thingy??? pic 549 small pic on that composite is missing in the imagemod v 22.


nevermind: 36 pixels....figgered it out me self...

[ March 31, 2004, 01:08: Message edited by: pathfinder ]
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