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  #1  
Old November 30th, 2006, 08:21 AM
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Default Hoburg Alliance SE *UPDATE*

This is a reworked Dominions 3 version of my (with some help from Adept and Nekov) Hoburg Alliance Special Edition mod originally released for Dominions 2. Based on Illwinter's sample mod. No longer replaces Ulm.

Uses monster numbers 2101-2114, site number 760.

*No longer replaces Ulm! Nation number 79 used.
*Starving Hoburg has stealth and is an assassin
*Helmets and shields fixed
*Holy level for Glory of Dreams 4 -> 3
*Some other minor changes
Attached Files
File Type: zip 474800-HoburgD3SEv.3.zip (49.1 KB, 1442 views)
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Last edited by Edi; August 27th, 2008 at 11:10 AM.. Reason: Prefix
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  #2  
Old November 30th, 2006, 09:12 AM
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Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

I liked the dom2 version, nice to see it updated. ^_^

Juste a question : why did you keep the "replace Ulm" part ?
Dom3 allow mods to add new nations without having to replace an existing one.

Is there still a reason to remove Ulm, or is it just that it was easiest to keep it that way ?
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #3  
Old November 30th, 2006, 09:23 AM
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Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Laziness, I guess. I'll change it for the next version, wanted to release this now that it was working with Dom3.
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  #4  
Old November 30th, 2006, 01:29 PM
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Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Ok, I was thinking it was probably something like that. ^_^

Thanks for the info, ... and the mod !
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A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #5  
Old December 1st, 2006, 07:42 AM
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Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

Hoburgs are awesome (also crunchy and delicious, if you clean them right). I was hoping someone would mod this in.
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  #6  
Old December 2nd, 2006, 01:45 PM
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Default Re: Nation Mod: Hoburg Alliance SE for Dominions 3

note : some units doesnt't get all their equipment in game :

those aren't used (at least for me)

#armor "Round Shield"
#armor "Helmet"

I modded using this for now :

#armor "Shield"
#armor "Iron Cap"
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #7  
Old March 11th, 2009, 12:16 PM
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Default Re: Hoburg Alliance SE *UPDATE*

Hello Teraswaerto.

I just remembered our mod Great to see you did a version for Dom 3. I'm going to check it out now.
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  #8  
Old March 11th, 2009, 06:45 PM
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Default Re: Hoburg Alliance SE *UPDATE*

I´d love to see this getting a bit more Love. There are some strange things in it.

*the Tierfreund has two headslots and no feet.
*all forts, including the capital are simple hillforts. That seems bit strange and makes production scales useless.

Other than that I love it!
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  #9  
Old March 11th, 2009, 07:43 PM
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Default Re: Hoburg Alliance SE *UPDATE*

Ok so I threw a little fix together myself.

*Added a set of fort types.

*Gave Erdefreund normal item slots.

Use instead of original .dm (you still need the graphics from original zip)

This is my first try at modding but it seems to work.

I hope it is ok I post this since the OP seems to have abandoned the mod.
Attached Files
File Type: zip Hoburg_fantomfix.dm.zip (5.9 KB, 151 views)
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  #10  
Old March 12th, 2009, 12:46 AM
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Default Re: Hoburg Alliance SE *UPDATE*

Considering that waerto hasn't logged on to these forums for 1,5 years says something. And his profile doesn't mention his e-mail adress..

Perhaps you could google search his nick to see if he has facebook/other forum account with the same nick?

I gotta admire your initiave thought, you saw something broken and went ahead and fixed it on your own instead of trying to bug other people to do it for you.
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