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Old April 24th, 2007, 08:09 AM
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Default AOPs and priority fires

Russian Long Human vs AI
Meeting engagement

I have A0 and 3 AOPs AC0, AD0 and AE0. Based on my understanding of the revised gold spot rules, the AOPs should give me 1 spot each but when I check the bombardment screen, I can only set 1 priority fire hex even though I have 4 observers. See attached.

What have I missed?
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File Type: zip 514461-aop.zip (489.3 KB, 84 views)
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Old April 24th, 2007, 09:46 AM
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Default Re: AOPs and priority fires

That does not apply to meeting engagements. From the Game guide

* In a meeting engagement, both sides get only 1 Artillery priority hex. It is assumed in a meeting engagement that the battlefield has not been surveyed but we will spot each side one in this case anyway
* If your mission is an assault, you get 5 to start
* If your mission is an advance (hasty attack) you get 3 to start
* If your mission is a delay, you get 2 to start
* if your mission is a defend you get 4 to start

We have not increased the number of priority hexes in the game. You will still get a maximum of 10 but you get an extra Artillery Priority hex for each FOO bought except in a meeting engagement which will still only give one priority hex no matter how many Artillery Observers you buy.

Here is an example of how this will work. Assume you are playing an Advance in any type of game but not a sceanrio. You will be given 3 priority hexes to start with and one for each Artillery Observer you buy so if you buy 2 more you will have 5 priority hexes to use. If you are playing the delay side of an advance you would start with 2 priority hexes to start with and one for each Artillery Observer you buy so if you buy 2 more you will have 4 priority hexes to use. Remember, in a meeting engagement you do NOT get an extra Priority Hex for any additional Artillery Observers.

Don
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Old April 24th, 2007, 09:57 AM
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Default Re: AOPs and priority fires

I knew I missed something.

I guess the AOPs will be surveying vodka bottles this time out.
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