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  #2251  
Old November 14th, 2002, 03:24 AM
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Default Re: Babylon 5 Mod

Pathfinder,

As for the issue about AI research I was only trying to assist Val and you. May I made a suggestion, try this, start a game and after a hundred turns or so go into each AI empire and review they on-going research. Note the changes you make to tweat/redirected they research. They do some screwie research, like trying to research third level of resupply as an example. Review the AI empire every ten turns there after. I find its increase the level of gaming differculty for me, thus increase one's game enjoyable.
The Vorlon are going OK in my present game, all ther other could use some assistance in strenghting they research effort.

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  #2252  
Old November 14th, 2002, 04:09 AM
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Default Re: Babylon 5 Mod

Lighthorse: Which race(s) is/are doing the screwy research. The EA and Centauri do not have that level re-supply until way along the research tree......

I have seen tech skipped but usually there is a space (double space instead of single space) between techs causing this and I don't see that in the EA and Centauri...

[ November 14, 2002, 13:10: Message edited by: pathfinder ]
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  #2253  
Old November 14th, 2002, 09:14 PM
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Default Re: Babylon 5 Mod

Pathfinder,

I don't remember, when I get home tonight I will review my se4/B5 game and email you.

Lighthorse
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  #2254  
Old November 14th, 2002, 09:47 PM
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Default Re: Babylon 5 Mod

I found the Abbai had it fairly early and re-set that and also re-did the laser tech to get to advanced laser earlier. As soon as my PC gets back from getting fixed I'll look at others...
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  #2255  
Old November 15th, 2002, 12:07 AM

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Default Re: Babylon 5 Mod

PF, want to send the new AI along
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  #2256  
Old November 15th, 2002, 12:34 AM
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Default Re: Babylon 5 Mod

Val: soon as my PC with the AI on it gets back from the shop (lurking using the wife's PC atm). Darn video card is messed up (new one at that too )
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  #2257  
Old November 15th, 2002, 02:15 AM

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Default Re: Babylon 5 Mod

What's the chances of, once .34 is ready, a fresh complete download? I'm still unable to figure out how to get the test save game to load.
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  #2258  
Old November 15th, 2002, 03:25 AM
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Default Re: Babylon 5 Mod

Pathfinder,

The SHag'Toth Collective was researching resupply level 2. I reset all the other races already back on turn 100 or so and can't remember who else was doing screwie research projects.
Sorry for the poor memory

Lighthorse
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  #2259  
Old November 15th, 2002, 04:22 AM
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Default Re: Babylon 5 Mod

Lighthorse: No problem. At my age memory "slippage" is the norm

Thanks for the input. Looks like the general/neutral/default AI (which the Shag'Toth is a copy of of) needs work.
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  #2260  
Old November 15th, 2002, 10:06 PM

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Default Re: Babylon 5 Mod

If PF and any other people that have pending submissions for the mod can get me their stuff by the middle of next week the latest, I will post everything by next Friday.
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