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  #931  
Old April 13th, 2004, 09:23 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know if this has been mentioned:
I would like a way to give a Build and Launch command to my planets when building mines, and satellites, or fighters.
I found the Fill Queue command so I can now give planets several build mine and satellites commands but I have to remember to go to each planet and give them the Launch commands.

If I could tell them to build and launch OR Build and store I could protect my planets a Lot better.
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  #932  
Old April 13th, 2004, 10:15 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by DeadZone:
How about having crew as a resource?

ie. A planet can only build X vessel if it has the crew to man it
Or perhaps it can still build it, but the ship remains unoperational until a transport carrying the crew arrive

And have two screens for intel
Counter Intel and Normal Intel

That way you can defend and attack intelwise at the same time
I love that intel idea! Nice thinking DeadZone.
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  #933  
Old April 13th, 2004, 10:16 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Power Man:
I don't know if this has been mentioned:
I would like a way to give a Build and Launch command to my planets when building mines, and satellites, or fighters.
I found the Fill Queue command so I can now give planets several build mine and satellites commands but I have to remember to go to each planet and give them the Launch commands.

If I could tell them to build and launch OR Build and store I could protect my planets a Lot better.
I've achived this same result with SEIV by giving a planet the order to Launch specific units then put the planet on Repeat orders. Works well since 1.91 since the repeat order will hold even if there aren't any units built yet.
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  #934  
Old April 13th, 2004, 10:39 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I finally remembered my idea! Chances are high that this has been mentioned before but... While in combat the ability to target engines, weapons, shields, senors, etc, would make combat more interesting! More fun and more strategic gameplay would be involed. Make it like the game Star Trek Brige Commander. Do you bring down the shields or the senors to stop the enemy from firing on your ship? See a lot of strategy could be involed. I just drool at the idea.
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  #935  
Old April 13th, 2004, 11:32 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I really like to see an scenario editor, would be perfect for Role-playing.

And offcourse Tactical-ground combat, better ground combat in general !!

Yes wait, also orbitting planets around the system star or centre. Would be perfect every time you enter a system the planets are somewhere else..

the possibility to let your population life in space would also be good (space station colonies or something like that)

I better stop now !!

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  #936  
Old April 14th, 2004, 12:28 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Treaty duration (for example Trade alliance for 10 turns, and what treaty it wil turn after expire)
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  #937  
Old April 14th, 2004, 03:48 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

To Bearclaw:
Thanks for the tip about telling the planet to repeate orders. I will try it out tonight.
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  #938  
Old April 15th, 2004, 01:17 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Mines and other explosive cargo should count towards ramming damage.

"Oh, that little transport is going to ram my dreadnought. No worries, I've got plenty of armour."
KABLLAAAAAMMMM!!!!!
"Hmm, it seems the transport was packed with explosives..."
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  #939  
Old April 15th, 2004, 05:13 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

A nice possibility in planetary combat is orbital strikes. It takes a few turns to trim the weapons towards the surface and is a little inacurate, but it does tremendous damage.
Kinda like MechCommander.
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  #940  
Old April 15th, 2004, 09:06 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see the ability to retreat units out of combat like SE3. Getting herded in to the corner and dying like a cockroach is one of the few aspects of SE4 combat I don't like.

Kana
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