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  #1  
Old December 10th, 2007, 08:40 PM
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Default SE:V v1.64 History

The latest from the beta...

Version 1.64:
1. Fixed - Nebulae events had an incorrect picture filename.
2. Fixed - Game would hang during end of turn processing when a new empire was created.
3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon.
5. Fixed - Norak cruiser and battleship had switched models.
6. Fixed - Sometimes an AI seek order would cause the game to lockup.
7. Fixed - AI Political memory was saving incorrectly.
8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.
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  #2  
Old December 10th, 2007, 11:47 PM
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Default Re: SE:V v1.64 History

Quote:
Captain Kwok said:
The latest from the beta...

5. Fixed - Norak cruiser and battleship had switched models.



Ok who forgot to put INTEL points in to Anti-intel projects!!!!!

LOL
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  #3  
Old December 11th, 2007, 12:29 AM
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Default Re: SE:V v1.64 History

Great fix list.
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  #4  
Old December 11th, 2007, 12:51 AM
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Default Re: SE:V v1.64 History

Quote:
Ironmanbc said:
Quote:
Captain Kwok said:
The latest from the beta...

5. Fixed - Norak cruiser and battleship had switched models.



Ok who forgot to put INTEL points in to Anti-intel projects!!!!!

LOL
That's what happens when you don't have Intel inside.

/me runs away...Very, very fast.
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  #5  
Old December 11th, 2007, 12:54 AM
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Default Re: SE:V v1.64 History

/me fires a tractor beam at Narf, but since it is an AMD tractor beam it overheats, destroying it and causing 1d6 points of additional armor piercing damage to Ed's ship...
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  #6  
Old December 11th, 2007, 03:07 PM
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Default Re: SE:V v1.64 History

Looks like we're getting to the point of minor fixes, which I suppose is a good thing.
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