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  #11  
Old July 14th, 2005, 03:50 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Can someone link me to those balance mods so I can see the changes? I'll consider pretender, heroes, and scales. What about the infantry balance mod?
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  #12  
Old July 14th, 2005, 04:10 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

I'll take Pangea if you got an open spot.
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  #13  
Old July 14th, 2005, 05:14 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: TCP/IP Open to All [2/10 Slots]

Have someone the links for Argitozh, i don´t thnik that we should use the unit rebalance.
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  #14  
Old July 14th, 2005, 07:45 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

I'm just going to keep it simple. No mods. Next time I should decide what mods we should use before creating a thread for a game.
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  #15  
Old July 14th, 2005, 11:49 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Six players now? That's close to enough, imo, for this map, if you want to get started. I'm open to waiting another day or two though. 10 players would be a blast.
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  #16  
Old July 15th, 2005, 03:00 AM
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Default Re: TCP/IP Open to All [2/10 Slots]

I've been testing this map with 10 players. The battles are intense at the right time without being too soon, too late, or too crowded. 10 players is a must. Maybe 9 if we can't get anyone else.
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  #17  
Old July 15th, 2005, 07:02 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Please send your pretenders if you haven't already.
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  #18  
Old July 15th, 2005, 10:38 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

Send to where?
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  #19  
Old July 15th, 2005, 10:42 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Quote:
Arholly said:
Send to where?
Look at the very top of the first post.
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  #20  
Old July 15th, 2005, 11:54 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

Yeah, I found it after I posted. Opps...
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