.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2006, 04:08 AM

Jeku Jeku is offline
Private
 
Join Date: Oct 2006
Location: Vancouver, B.C.
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Jeku is on a distinguished road
Default Weird colony issue in SEIV Deluxe

Because SEV has a few bugs I'm hitting, I decided to purchase SEIV Deluxe and play that for the time being. I have played the demo at work quite a bit, but now I'm hitting a weird issue.

Immediately at start I moved a colonizer out to another sector and colonized a rock (domed) planet. Then I setup a queue of a Resupply Base, a Space Port, and then a Space Yard. Anyways, the time left on these queue items are always on Never, because my population is at 0! After reading the planet description, it said there's no vegetation, which I thought might be the case, so I colonized its neighbour. Same thing.

Is this normal? I looked at the colonizer ship details and it has a Rock Colony item in there, which should have people in it right?

I'm a little confused. Yes I did the tutorial about a week ago when I was first learning about Space Empires.

Thanks for your help!
Reply With Quote
  #2  
Old October 23rd, 2006, 04:13 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

Se5 is a bit different now. In se4 if you give a colony ship orders to colonise, it will not automatically place people on board, unless you are using the colonise planet order in the planets menu. You have to manually place colonists. Nice that in SE5 now it will do it for you when you tell your new ship to colonsie a nearby planet.
Reply With Quote
  #3  
Old October 23rd, 2006, 04:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weird colony issue in SEIV Deluxe

Actually, in SE4, any time you use the colonize order while orbiting a planet, population will be loaded. There is no need to use the planets screen for this to happen.

Jeku:
If your colony ship is orbiting a planet and you issue a colonize order directly, SE4 will add a "load population" order just before the movement order. If you move the ship out of orbit though, no population will be loaded. This is what is happening. Make sure to transfer population to the colony ships before sending them out. To fix the 0 pop planets, you can just send a colony ship with population on it to them, then use the transfer cargo order to transfer 1 million (or more) pop to the planet.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old October 23rd, 2006, 04:29 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

wow, really, and all this time I've been loading population manually when I build colony ships.
Reply With Quote
  #5  
Old October 23rd, 2006, 04:35 AM

Jeku Jeku is offline
Private
 
Join Date: Oct 2006
Location: Vancouver, B.C.
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Jeku is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

Ahhhhhh thanks. That would explain why other planets in my homeworld sector were properly populated, as I was issuing colonize orders while the colonizers were orbiting the homeworld. But the planets in the other sectors were colonized upon the colonizer discovering them, so by that time the ships didn't have a colony on it.

Thanks for the info

P.S. - Nice to hear some music in the retail version of SEIV---- the demo didn't have any at all.
Reply With Quote
  #6  
Old October 23rd, 2006, 08:43 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

Quote:
Jeku said:


Anyways, the time left on these queue items are always on Never, because my population is at 0!

Thanks for your help!
I had a problem like this, but I'm familiar with the no population issue from se4. I know I put people on the planet because a space yard and resupply depot were both built. However, somehow the population went to zero. There was no plague. My only conclusion is the harsh conditions led people to migrate.

Perhaps someone with more experience can enlighten us?

PS: this was with the demo.
Reply With Quote
  #7  
Old October 23rd, 2006, 08:48 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

In the SEV demo, I think if you build a colony ship at a planet with a small population, it can load the entire population from the planet when you order the ship to colonize, leaving your planet empty.
Reply With Quote
  #8  
Old October 23rd, 2006, 03:44 PM

tmcc tmcc is offline
Corporal
 
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
tmcc is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

I think that is correct. IIRC in SEIV a basic Colony ship with a colonizer and 1 Cargo component holds 34M colonists. The same configuration in SEV holds at least twice that much so it is possible to strip off lots of population with colonize orders in SEV.
Reply With Quote
  #9  
Old October 23rd, 2006, 07:54 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

You should read the FAQ for SE IV. You will find a lot of very helpful information in there including a section dealing with the old ZERO colony population problem.

Believe it or not, this is one of the most common questions that new players post about. Why doesn't my colony have any population or why does is say NEVER when I put things into the que. It has gotten us all at one point or another.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #10  
Old October 24th, 2006, 11:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Weird colony issue in SEIV Deluxe

I myself once made a sacrifice play with almost all of my navy to get a colony ship through two neutral systems in CBmod (Neutrals are very tough customers in CB, often having more warships than the normals since they don't waste them in wars)

I got to the far side with very heavy casualties, only to discover that I'd forgotten to bring colonists!

Fortunately, nobody else took the opportunity to smash through my warppoint bases before I was able to start rebuilding my navy.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.