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  #81  
Old March 29th, 2010, 05:16 AM
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Wrana Wrana is offline
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

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Originally Posted by Starshine_Monarch View Post
I'm inclined to agree with you Pyg, considering the position you were in when I left. However, I'd like to let this go for another turn or two and wait for a response from other players. Marignon has been forcefully set to AI. (10 stales, at least 5 of those consecutive...)

Utgard and Niefel have staled twice in a row now. If they stale again, I'll PM them as a reminder and then force them to AI on the 4th consecutive stale.
In case of such massive staling, it's understandable to end the game. We had some hope, but in case of both Marignon and Niefelheim as AIs this will degenerate quickly. I would make a pair of turns as we still have some resources...
As for Hinnom, Monarch, I'd see it as LA Ermor of EA - an obvious threat for everyone which must be dealt with sooner rather than later.
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  #82  
Old March 29th, 2010, 05:13 PM
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

Update on Bogarus (and tips for the uninitiated)

The conjuration spell "Send Vodyanoy" can be cast on a friendly province to gain a nice water mage.

The conjuration spell "Send Bukavic" can be cast on a friendly province to eat said nice water mage.

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  #83  
Old April 1st, 2010, 08:56 PM
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

Any status update?
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  #84  
Old April 1st, 2010, 09:21 PM

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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

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Any status update?
Play on and kindly ignore those concentric circles on your gluteus.
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  #85  
Old April 3rd, 2010, 05:26 PM
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

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Originally Posted by pyg View Post
Play on and kindly ignore those concentric circles on your gluteus.
Who is speaking of concentric circles...
Though if Niefelheim will continue to stale, you can probably beat us others. Quite easy to do when you can march an SC a turn from your capital starting from year 2 (or even autumn of year 1 if you are content with less effective version).
By the way, did you find any use for Hinnom troops?
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  #86  
Old April 3rd, 2010, 05:39 PM

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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

Huh? Troops? What are those :P
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  #87  
Old April 5th, 2010, 05:41 AM
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

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Originally Posted by rdonj View Post
Huh? Troops? What are those :P
Yes, I thought so, too. So I decided to ask an actual Hinnom player on the verge of winning a game - not that that's so difficult with Hinnom...
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  #88  
Old April 5th, 2010, 07:52 AM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

actually Hinnom's standard troops, and PD for that matter, are top notch... yes they have those Melqarts, Baals and Rephaite Warriors, but it doesn't mean they can't field effective national armies as well... oh yeah and Demonic armies too of course :P
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  #89  
Old April 5th, 2010, 10:38 AM

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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

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Originally Posted by Wrana View Post
By the way, did you find any use for Hinnom troops?
I'm a big fan of the Chariot, IMO one of the best tramplers in the game. CBM makes Haste an easy target as well. With a screen, this combination can be pretty rough on anything size 4 or smaller and is available very early. I have yet to use Horites effectively and the popkill/unrest of the Rephaite Warriors make them difficult to recruit even if you do have a nice bless.
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  #90  
Old April 5th, 2010, 12:22 PM

Methel Methel is offline
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Default Re: Betelgeuse 2 - Game Started! - SA CBM game for Blood Nations

Hinnom is making an all out attack on me(lanka) now, and you'll all be next! So I'm asking for any contributions to the "Stop Hinnom from taking over the world" found. Mostly needed are blood,cash, fire resist items, gems, items of any kind really.
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