.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 25th, 2006, 10:49 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default SE 5 Editor

Just as an FYI, I'm currently working on an editor for the SE5 data files that should help a lot with modding. I'm starting with facilities, but plan to do most of the data files eventually. Progress has been very good so far and I expect to have a very rough alpha version done in another day or two.

Here's a screenshot of what the facilities editor screen looks like so far:



When I get the facilities editor done, I'll start on the components editor. I'm doing this in C# using .Net 1.1, so it should be pretty easy for most people to install and use. We'll see. I'll post more as I do more.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #2  
Old October 25th, 2006, 10:51 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SE 5 Editor

That's completely neat!
Reply With Quote
  #3  
Old October 25th, 2006, 11:03 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE 5 Editor

You might want to add some sort of built-in formula builder to help the less mathematically-inclined. It could include presets for all sorts of different effects, like exponential decay for diminishing returns. If you make the app do work for the modder, it will be a lot more useful than just being a "visual" editor, in my opinion.

Also, might want to have a way to move facilities around in the file, for better organization.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old October 25th, 2006, 11:07 PM

pujal pujal is offline
Private
 
Join Date: Oct 2006
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
pujal is on a distinguished road
Default Re: SE 5 Editor

Looks nice, looking forward to the release.
Reply With Quote
  #5  
Old October 25th, 2006, 11:07 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

The little ? buttons next to each formula textbox are intended to be a formula wizard and will show values at various levels.

Looking into a generic formula parsing algorithm now, in fact.

Hmmm, hadn't thought about moving them around in the file. Could be done relatively easily, but would make the sorting I do in the list-view a bit harder. I'll have to think about a good way to do it. With a good GUI, I'm not sure why you'd care about the order in the text file, honestly.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #6  
Old October 25th, 2006, 11:21 PM

Shadowstar Shadowstar is offline
Sergeant
 
Join Date: May 2002
Posts: 279
Thanks: 2
Thanked 0 Times in 0 Posts
Shadowstar is on a distinguished road
Default Re: SE 5 Editor

Great idea. Hopefully you can avoid the pitfalls of the SEIV Component Modder application. It was fairly useful at times, though a bit tricky due to bugs and weird "features".

A suggestion: a weapon damage calculator for the component modder section, to assist in balancing weapons vs each other.

I think there is already a damage calculator out there, maybe see about integrating it?
Reply With Quote
  #7  
Old October 25th, 2006, 11:23 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: SE 5 Editor

cool that will help alot of us
Reply With Quote
  #8  
Old October 25th, 2006, 11:25 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Yup, I'd definitely planned on some weapon damage charts, but haven't thought far enough ahead about how to integrate them. Definitely something I want to do though since I think the weapon damages could definitely use some tweaking.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #9  
Old October 26th, 2006, 01:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE 5 Editor

Devnullicus said:
With a good GUI, I'm not sure why you'd care about the order in the text file, honestly.


Because it makes a massive difference to gameplay. A poorly sorted (eg: alphabetized) list makes it take forever to design ships.

Could be done relatively easily, but would make the sorting I do in the list-view a bit harder.

How are you doing it? You can just tie an ArrayList into the list view object to handle it automatically.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old October 26th, 2006, 01:31 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SE 5 Editor

All I have to say is YAAAAAA!!!!!!!!!!!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.