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  #51  
Old August 1st, 2010, 06:00 AM
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Default Re: what about the future?

WL: Actually, if it has an ASCII mode I'm vastly more likely to be interested...

Yes, I'm weird. I like my rogue-likes with colored letters.
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  #52  
Old August 1st, 2010, 08:36 AM
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Default Re: what about the future?

Quote:
Originally Posted by WraithLord View Post
Yes. Dominions RPG with or w/o ASCII mode (ala angband etc) would be awesome. I'll pre-order
I heard somebody tried to make a Dominions Rogue somewhen close to a year ago. Don't know what happened to the project since then, though...
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  #53  
Old August 1st, 2010, 08:42 AM
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Default Re: what about the future?

Yeah, I d/led and played a bit with it. I don't think anything got update since.

ASCII is awesome, but good old 2d RPG with good artwork and dominions content would be great as well.

IW, throw us a bone will ya now?- Some shred of info on your nemesis project please.
please please?
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  #54  
Old August 1st, 2010, 03:52 PM
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Default Re: what about the future?

I'm pretty sure Kristoffer wouldn't be satisfied with ASCII after all those years of perfecting his sprite making skills.

I'm biased, I can't get into ASCII games.
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  #55  
Old August 3rd, 2010, 12:11 AM
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Default Re: what about the future?

Quote:
Originally Posted by Wrana View Post
Quote:
Originally Posted by WraithLord View Post
Yes. Dominions RPG with or w/o ASCII mode (ala angband etc) would be awesome. I'll pre-order
I heard somebody tried to make a Dominions Rogue somewhen close to a year ago. Don't know what happened to the project since then, though...
That's because the person that worked on this project has been banned on these forums. Twice, actually, he got banned again when he posted about new progress on it under a new login that he registered, since administration found out that it's him with a new account name by that.

I've been bugging him about this for weeks and months, but so far he mostly worked on the libraries that he is going to use for this game. You can follow the development at http://sourceforge.net/users/omnirizon and you can check on the progress and nag him to continue with the Rogue (read: "encourage him to work") at http://z7.invisionfree.com/Dom3mods/...?showtopic=145
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  #56  
Old August 3rd, 2010, 02:40 AM

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Default Re: what about the future?

It should be noted that he was banned for a significantly more pathetic reason than the other guys, since basically he was banned for proving that manual piracy exists.
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  #57  
Old August 3rd, 2010, 04:29 AM
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Default Re: what about the future?

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Originally Posted by rdonj View Post
...proving that manual piracy exists.
As opposed to automatic piracy?

Omnirizons project looks promising I think, he seems serious about it.
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  #58  
Old August 3rd, 2010, 06:05 AM

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Default Re: what about the future?

Yes, I hear omni is biased because he drives a stick.
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  #59  
Old August 4th, 2010, 11:02 AM
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Default Re: what about the future?

Quote:
Originally Posted by WraithLord View Post
IW, throw us a bone will ya now?- Some shred of info on your nemesis project please.
please please?
It would be nice if the community could provide ideas, inspiration and advice so the game can be more successful. I remember Triumph Studios did the same thing and silently created AgeofWonders:ShadowMagic which resulted in the terrifying "surrender" feature. The community had to work together and constantly beg for this "surrender" to be removed. In the end the developers finally agreed to make "surrender" an option and 99.8% remove the surrender option for games. It's not easy for developers to admit and correct bad design... such as pretenders entering the arena death match.
Perhaps Illwinter could release a demo version of the game before releasing the final version thus identify&preventing any terrifying features.
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  #60  
Old August 4th, 2010, 11:16 AM
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Default Re: what about the future?

You mean for your birthday? (happy birthday)

But thats not really Illwinters style in the past. It will be silence, alpha group, then beta group, then announcement and release. I dont see any likelihood of a change.

Besides, the "share the development" tends to only work for corporations with teams of developers where a developer can be told what to do without getting pissed off.
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