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  #11  
Old December 11th, 2009, 08:56 PM
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gila gila is offline
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Default Re: Paratroopers in the Pacific

Quote:
Originally Posted by wulfir View Post
I made this campaign...
...back in 2004.

If you think the first scenario is frustrating the others will be worse, especially the Hill 670 scenario(s). You can edit the build/repair points and air sorties, but not much else. If you need to I recommend you do it. If the campaign gets you worked up, abort it.
Thank You!

It's a good one.

Good campaigns/scenarios unlike old soldiers never die or fade away
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  #12  
Old December 12th, 2009, 04:37 AM
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Default Re: Paratroopers in the Pacific

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Originally Posted by gila View Post
It's a good one.
Good campaigns/scenarios unlike old soldiers never die or fade away
Thanks dude

(...though there are some things that I would do differently today, the first scenario is a bit short yeah: reason - I wanted the player to do a para drop, it's not sufficient time to buy half tracks and blitz the map).
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  #13  
Old December 12th, 2009, 12:02 PM
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Default Re: Paratroopers in the Pacific

paradrops are meant to be fast paced operations, as paratroopers occupy a postion, they need quick reinforcements to prevent a counterattack, their mission, is to drop in, take objectives, then be relieved by a stronger force, they don't have manpower reserves to mantain a fight.
so, i think it's a fair number of turns
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