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  #11  
Old February 5th, 2008, 10:49 AM

Shan Shan is offline
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Default Re: BoB Campaign Question

I also played this campaign recently and saw the insufficient allocation of purchase points, as I couldn't buy the full company IIRC, 1-2 sections were missing- you can, however, fix this easily by yourself by re-editing the campaign, a task on 1min. Just gotta be honest with yourself, don't give yourself 1000 points extra, this would scrap any game balance...
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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  #12  
Old February 5th, 2008, 07:22 PM
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Default Re: BoB Campaign Question

Are you refering to the start up scenario of that campaign or one further in ?

Don
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
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  #13  
Old February 16th, 2008, 05:49 PM

Shan Shan is offline
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Default Re: BoB Campaign Question

It was right at the start IIRC - I played it about 2 months ago, so I'm not sure.
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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  #14  
Old June 17th, 2008, 03:32 PM

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Default Re: BoB Campaign Question

Hi All,

Where can I download this campaign?

regards John
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  #15  
Old June 17th, 2008, 08:55 PM
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Default Re: BoB Campaign Question

Hi John,
Its included in the game.

Regards Warwick
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  #16  
Old June 18th, 2008, 10:04 AM

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Default Re: BoB Campaign Question

Hi Warwick,

Doh................a senior moment. Thanks for the reply.

regards John
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  #17  
Old June 24th, 2008, 10:37 PM
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Default Re: BoB Campaign Question

Cheers John,
Enjoy the campaign, hopefully you will have better luck (or management!) than me. - Became a statistic in the first battle.
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  #18  
Old December 16th, 2009, 06:56 AM

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Default Re: BoB Campaign Question

G'day, thought I'd have a crack at this campaign.

When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.

Am I missing something?
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  #19  
Old December 16th, 2009, 09:17 AM
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Default Re: BoB Campaign Question

Quote:
Originally Posted by Blade View Post
G'day, thought I'd have a crack at this campaign.

When assigning LZ's for the first air drop, the time until drop varies from 8.3 to 9.0. Which means I have to burn all those turns before anything shows up. The notes says towards the end of turn 1.

Am I missing something?
Probably you omitted to plot your DZs in the pre-game bombardment turn, as paras are meant to be done. They will then arrive on turn 1 (or later if you set the delay adjust up before plotting) at the drop zones that you plotted pre-game.

Air assault operations are planned well in advance, as are level bomber missions. Therefore, if a player forgets to plot them as preplanned bombardment then they really should not arrive at all. However, as a convenience for those players who forget to do that, we allow them to be plotted as if on-call strike air but at a very long delay.

Sounds like you need to restart, and this time remember to plot your drops as pre-game bombardments.

Cheers
Andy
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  #20  
Old December 16th, 2009, 10:11 AM
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Default Re: BoB Campaign Question

This is why reading the accompanying text for the campaign is always a good idea

Quote:
During deploy, load your paras and your support Recon formation on their 11 aircraft and target 11 of the available 15 DZs on the map. Load 'em like you want them. You get to choose flight direction and which 11 DZs to use, but assign only one aircraft to each DZ. Historically, they flew in from the left side of your map. I suggest loading your paras so that each plane carries some snipers or scout units. On game turn 1, you will have no troops on the map. They will arrive and jump at the end of turn 1.*
Don
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