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  #181  
Old December 11th, 2008, 10:02 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Yeah, graphs off is my vote.
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  #182  
Old December 11th, 2008, 11:04 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

The switch of:
--nonationinfo .....No info at all on other nations
would be good also but so far I cant seem to get it to work the way Im thinking its supposed to. Maybe Johan will fix it before we start.
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  #183  
Old December 11th, 2008, 12:40 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Oh, also make sure renaming is on.
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  #184  
Old December 11th, 2008, 04:46 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'm normally very against graphs off, but I guess I can see the RP argument. It does leave a lot more potential for someone to run away with the game though, especially with VPs.
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  #185  
Old December 11th, 2008, 04:55 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Well, yeah, I don't see anything bad in this, if the other nations weren't able to share informations about potential common threats both through diplomacy nor reports, seems just right the strong one will win

(I'm so gonna regret having said this... )
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  #186  
Old December 11th, 2008, 09:08 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I agree with graphs off
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  #187  
Old December 12th, 2008, 03:55 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Right, the MA game is up, please begin mailing pretenders.
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  #188  
Old December 12th, 2008, 05:08 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by quantum_mechani View Post
I'm normally very against graphs off, but I guess I can see the RP argument. It does leave a lot more potential for someone to run away with the game though, especially with VPs.
Indeed. Graphs off in a VP game is a sure means to disaster. Just chiming in, having been is a similar game recently.
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  #189  
Old December 12th, 2008, 05:18 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Well, in the interests of random dangerous experimentation, graphs are off. We'll have to see how it works overall and adjust the format as time goes on.
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  #190  
Old December 12th, 2008, 06:20 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Pretender in! Can we open the old thread again now? We have all the introductions and first chapters there
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