.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #911  
Old June 13th, 2002, 01:03 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

Val: RCE again..at about turn 360. Occurred 1 turn after Shadows researched Lvl 6 engines. Guess this confirms the AI is designing something with one of the engines and that design exceeds the game parameters..
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #912  
Old June 13th, 2002, 03:08 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

PDF:
That would be appreciated, I'll send you the pw and stuff tonight when I get back to my laptop. If you can, feel free to add the Gold Data files as well.

Pathfinder:
So far I haven't had the AI default to the 'base' SE AI, it has always used the B5 AI, the only times I have seen those types of errors was when someone used original EA/Narn/Centauri/Vorlon/Shadow/LNAW AI that still had its own Research/design/etc. files. But, still, what you say has much merit and I will just copy over the files for each individual race (along with the rest of the update) as a prelude to the next phase
Reply With Quote
  #913  
Old June 14th, 2002, 12:24 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

PDF:

Can you send your preferred E*Mail address to b5mod@yahoo.com and I will forward all the info to you
Reply With Quote
  #914  
Old June 14th, 2002, 01:28 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

Re-confirmed--#2 race (EA) just got Lvl 6 engines and next turn RCE. So I'll hush about it since it almost a sure thing that their designs involving one (or more) of those engines exceeds a game parameter of some sort.

BTW Val: Food for thought, I have noticed (and believe at one other has too, that it appears that the AI skips the default AI folder and goes to the AI folder for the non-modded game. Example: This game the EA had techarea errors until I moved the default AI_reasearch.txt file to the EA folder and renamed. I know this isn't SUPPOSED to happen but doing that fixed the problem. I wonder if having all the AI files would fix the RCE. Maybe the out of bounds is because it is using the "vanilla" designcreation? Just a thought. I'll test this in a new game starting tonight and post what I find out..

[ June 13, 2002, 12:29: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #915  
Old June 14th, 2002, 01:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Val:
I also noticed the problem with the AI using standard SE4 AI when the race was installed in the B5 mod and in normal SE4. I most certainly did not have any standard AI files copied into the B5 mod.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #916  
Old June 14th, 2002, 04:02 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod

hmm......me gonna check and see if I have any of the races in regular SEIV...will remove them if I do...

I have only 2 times seen this skipping the MOD AI folder twice..Last night and a coupla weeks ago....placing the files in the appropriate folder fixed that problem...

NOT saying this is the RCE cause but might be worth looking into..

If not this I suspect (no proof) that the standard fusion engine MAY be the cause, maybe the 4 movement "points" ? me be pulling staws outta the hat here just guess work..

[ June 14, 2002, 03:07: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #917  
Old June 14th, 2002, 05:45 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: Babylon 5 Mod

Hey Val,

Playing the Raiders race, I get Minbani pictures for planet and cargo, but get the raiders pictures for other stuff.
What the main weapons to research for the raider by the way.
Has anyone done an excel spreadsheet on all the races and their weapons yet?

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #918  
Old June 14th, 2002, 02:34 PM
Gil Hamilton's Avatar

Gil Hamilton Gil Hamilton is offline
Corporal
 
Join Date: Apr 2002
Location: Earth
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Gil Hamilton is on a distinguished road
Default Re: Babylon 5 Mod

New Station Pic...
http://www.gev.cc/SEIV/6.zip
__________________
If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
Reply With Quote
  #919  
Old June 15th, 2002, 04:38 AM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Babylon 5 Mod



When noting what weapon to use in a ship design, do I use the family (5 digit number) or weapon family (4 digit number)?

also, how soon to start the race specific tecnologies/weapons?

*grumble* only got to lvl 8 weapons and lvl 7 living cpu and ran out of room (I really do NOT want to just there at the end doing weapons levels...bleah)...2 more weapons levels and 3 more living cpu to go

anything besides the weapons and living cpu that are Shadows unique?

[ June 15, 2002, 12:28: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #920  
Old June 16th, 2002, 01:32 AM
Gil Hamilton's Avatar

Gil Hamilton Gil Hamilton is offline
Corporal
 
Join Date: Apr 2002
Location: Earth
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Gil Hamilton is on a distinguished road
Default Re: Babylon 5 Mod

New Pic
http://www.gev.cc/SEIV/D1.zip
AMFAL= As Much Fun As Legos - Reference to DoGa
__________________
If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.